using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Barotrauma.Items.Components { partial class Engine : Powered { public override void DrawHUD(SpriteBatch spriteBatch, Character character) { GuiFrame.Draw(spriteBatch); GUI.Font.DrawString(spriteBatch, TextManager.Get("Force") + ": " + (int)(targetForce) + " %", new Vector2(GuiFrame.Rect.X + 30, GuiFrame.Rect.Y + 30), Color.White); } public override void AddToGUIUpdateList() { GuiFrame.AddToGUIUpdateList(); } public override void UpdateHUD(Character character) { GuiFrame.Update(1.0f / 60.0f); } } }