using Microsoft.Xna.Framework.Graphics; namespace Barotrauma.Items.Components { partial class Controller : ItemComponent { public override void DrawHUD(SpriteBatch spriteBatch, Character character) { var focusTarget = GetFocusTarget(); if (focusTarget == null) return; if (character.ViewTarget == focusTarget) { foreach (ItemComponent ic in focusTarget.components) { ic.DrawHUD(spriteBatch, character); } } } } }