using Barotrauma.Networking; namespace Barotrauma { partial class Mission { public void ShowMessage(int index) { if (index >= headers.Count && index >= messages.Count) return; string header = index < headers.Count ? headers[index] : ""; string message = index < messages.Count ? messages[index] : ""; GameServer.Log(TextManager.Get("MissionInfo") + ": " + header + " - " + message, ServerLog.MessageType.ServerMessage); new GUIMessageBox(header, message); } } }