using Microsoft.Xna.Framework; namespace Barotrauma { partial class HuskInfection { partial void UpdateProjSpecific(float prevTimer, Character character) { if (IncubationTimer < 0.5f) { if (prevTimer % 0.1f > 0.05f && IncubationTimer % 0.1f < 0.05f) { GUI.AddMessage(TextManager.Get("HuskDormant"), Color.Red, 4.0f); } } else if (IncubationTimer < 1.0f) { if (state == InfectionState.Dormant && Character.Controlled == character) { new GUIMessageBox("", TextManager.Get("HuskCantSpeak")); } } else if (state != InfectionState.Active && Character.Controlled == character) { new GUIMessageBox("", TextManager.Get("HuskActivate")); } } } }