using System; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System.Collections.Generic; using Lidgren.Network; using Barotrauma.Items.Components; namespace Barotrauma.Networking { enum ClientPacketHeader { REQUEST_AUTH, //ask the server if a password is needed, if so we'll get nonce for encryption REQUEST_INIT, //ask the server to give you initialization UPDATE_LOBBY, //update state in lobby UPDATE_INGAME, //update state ingame FILE_REQUEST, //request a (submarine) file from the server RESPONSE_STARTGAME, //tell the server whether you're ready to start SERVER_COMMAND //tell the server to end a round or kick/ban someone (special permissions required) } enum ClientNetObject { END_OF_MESSAGE, //self-explanatory SYNC_IDS, //ids of the last changes the client knows about CHAT_MESSAGE, //also self-explanatory VOTE, //you get the idea CHARACTER_INPUT, ENTITY_STATE } enum ServerPacketHeader { AUTH_RESPONSE, //tell the player if they require a password to log in AUTH_FAILURE, //the server won't authorize player yet, however connection is still alive UPDATE_LOBBY, //update state in lobby (votes and chat messages) UPDATE_INGAME, //update state ingame (character input and chat messages) PERMISSIONS, //tell the client which special permissions they have (if any) FILE_TRANSFER, QUERY_STARTGAME, //ask the clients whether they're ready to start STARTGAME, //start a new round ENDGAME } enum ServerNetObject { END_OF_MESSAGE, SYNC_IDS, CHAT_MESSAGE, VOTE, ENTITY_POSITION, ENTITY_EVENT, ENTITY_EVENT_INITIAL } enum VoteType { Unknown, Sub, Mode, EndRound, Kick } abstract class NetworkMember { #if DEBUG public Dictionary messageCount = new Dictionary(); #endif public NetPeer netPeer { get; protected set; } protected string name; protected TimeSpan updateInterval; protected DateTime updateTimer; protected GUIFrame inGameHUD; protected GUIListBox chatBox; protected GUITextBox chatMsgBox; public int EndVoteCount, EndVoteMax; //private GUITextBlock endVoteText; public int Port; protected bool gameStarted; protected Character myCharacter; protected CharacterInfo characterInfo; public Dictionary monsterEnabled; protected RespawnManager respawnManager; public Voting Voting; public Character Character { get { return myCharacter; } set { myCharacter = value; } } public CharacterInfo CharacterInfo { get { return characterInfo; } set { characterInfo = value; } } public string Name { get { return name; } set { if (string.IsNullOrEmpty(name)) return; name = value; } } public bool GameStarted { get { return gameStarted; } } public GUIFrame InGameHUD { get { return inGameHUD; } } public virtual List ConnectedClients { get { return null; } } public NetworkMember() { inGameHUD = new GUIFrame(new Rectangle(0,0,0,0), null, null); inGameHUD.CanBeFocused = false; int width = (int)MathHelper.Clamp(GameMain.GraphicsWidth * 0.35f, 350, 500); int height = (int)MathHelper.Clamp(GameMain.GraphicsHeight * 0.15f, 100, 200); chatBox = new GUIListBox(new Rectangle( GameMain.GraphicsWidth - 20 - width, GameMain.GraphicsHeight - 40 - 25 - height, width, height), Color.White * 0.5f, "", inGameHUD); chatBox.Padding = Vector4.Zero; chatMsgBox = new GUITextBox( new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25), Color.White * 0.5f, Color.Black, Alignment.TopLeft, Alignment.Left, "", inGameHUD); chatMsgBox.Font = GUI.SmallFont; chatMsgBox.MaxTextLength = ChatMessage.MaxLength; chatMsgBox.Padding = Vector4.Zero; chatMsgBox.OnEnterPressed = EnterChatMessage; chatMsgBox.OnTextChanged = TypingChatMessage; Voting = new Voting(); } public bool TypingChatMessage(GUITextBox textBox, string text) { string tempStr; string command = ChatMessage.GetChatMessageCommand(text, out tempStr); switch (command) { case "r": case "radio": textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Radio]; break; case "d": case "dead": textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Dead]; break; default: textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default]; break; } return true; } public bool CanUseRadio(Character sender) { if (sender == null) return false; var radio = sender.Inventory.Items.FirstOrDefault(i => i != null && i.GetComponent() != null); if (radio == null || !sender.HasEquippedItem(radio)) return false; var radioComponent = radio.GetComponent(); if (radioComponent == null) return false; return radioComponent.HasRequiredContainedItems(false); } public bool EnterChatMessage(GUITextBox textBox, string message) { textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default]; if (string.IsNullOrWhiteSpace(message)) return false; if (this == GameMain.Server) { GameMain.Server.SendChatMessage(message, null, null); } else if (this == GameMain.Client) { GameMain.Client.SendChatMessage(message); } if (textBox == chatMsgBox) textBox.Deselect(); return true; } public void AddChatMessage(string message, ChatMessageType type, string senderName="", Character senderCharacter = null) { AddChatMessage(ChatMessage.Create(senderName, message, type, senderCharacter)); } public void AddChatMessage(ChatMessage message) { GameServer.Log(message.TextWithSender, ServerLog.MessageType.Chat); string displayedText = message.Text; if (message.Sender != null && !message.Sender.IsDead) { message.Sender.ShowSpeechBubble(2.0f, ChatMessage.MessageColor[(int)message.Type]); } GameMain.NetLobbyScreen.NewChatMessage(message); while (chatBox.CountChildren > 20) { chatBox.RemoveChild(chatBox.children[1]); } if (!string.IsNullOrWhiteSpace(message.SenderName)) { displayedText = message.SenderName + ": " + displayedText; } GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, chatBox.Rect.Width - 40, 0), displayedText, ((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, message.Color, Alignment.Left, Alignment.TopLeft, "", null, true, GUI.SmallFont); msg.UserData = message.SenderName; msg.Padding = new Vector4(20.0f, 0, 0, 0); float prevSize = chatBox.BarSize; msg.Padding = new Vector4(20, 0, 0, 0); chatBox.AddChild(msg); if ((prevSize == 1.0f && chatBox.BarScroll == 0.0f) || (prevSize < 1.0f && chatBox.BarScroll == 1.0f)) chatBox.BarScroll = 1.0f; GUISoundType soundType = GUISoundType.Message; if (message.Type == ChatMessageType.Radio) { soundType = GUISoundType.RadioMessage; } else if (message.Type == ChatMessageType.Dead) { soundType = GUISoundType.DeadMessage; } GUI.PlayUISound(soundType); } public virtual void KickPlayer(string kickedName, bool ban, bool range = false) { } public virtual void AddToGUIUpdateList() { if (gameStarted && Screen.Selected == GameMain.GameScreen) { inGameHUD.AddToGUIUpdateList(); } } public virtual void Update(float deltaTime) { if (gameStarted && Screen.Selected == GameMain.GameScreen) { chatMsgBox.Visible = Character.Controlled == null || Character.Controlled.CanSpeak; inGameHUD.Update(deltaTime); GameMain.GameSession.CrewManager.Update(deltaTime); if (Character.Controlled == null || Character.Controlled.IsDead) { GameMain.GameScreen.Cam.TargetPos = Vector2.Zero; GameMain.LightManager.LosEnabled = false; } } if (PlayerInput.KeyHit(InputType.Chat) && chatMsgBox.Visible) { if (chatMsgBox.Selected) { chatMsgBox.Text = ""; chatMsgBox.Deselect(); } else { chatMsgBox.Select(); } } } public virtual void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch) { if (!gameStarted || Screen.Selected != GameMain.GameScreen) return; GameMain.GameSession.CrewManager.Draw(spriteBatch); inGameHUD.Draw(spriteBatch); if (EndVoteCount > 0) { if (GameMain.NetworkMember.myCharacter == null) { GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 180.0f, 40), "Votes to end the round (y/n): " + EndVoteCount + "/" + (EndVoteMax - EndVoteCount), Color.White, null, 0, GUI.SmallFont); } else { GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 140.0f, 40), "Votes (y/n): " + EndVoteCount + "/" + (EndVoteMax - EndVoteCount), Color.White, null, 0, GUI.SmallFont); } } if (respawnManager != null) { string respawnInfo = ""; if (respawnManager.CurrentState == RespawnManager.State.Waiting && respawnManager.CountdownStarted) { respawnInfo = respawnManager.RespawnTimer <= 0.0f ? "" : "Respawn Shuttle dispatching in " + ToolBox.SecondsToReadableTime(respawnManager.RespawnTimer); } else if (respawnManager.CurrentState == RespawnManager.State.Transporting) { respawnInfo = respawnManager.TransportTimer <= 0.0f ? "" : "Shuttle leaving in " + ToolBox.SecondsToReadableTime(respawnManager.TransportTimer); } if (!string.IsNullOrEmpty(respawnInfo)) { GUI.DrawString(spriteBatch, new Vector2(120.0f, 10), respawnInfo, Color.White, null, 0, GUI.SmallFont); } } } public virtual bool SelectCrewCharacter(Character character, GUIComponent crewFrame) { return false; } public virtual void Disconnect() { } } }