using Barotrauma.Networking; using Microsoft.Xna.Framework; using System; using System.Linq; using System.Collections.Generic; using System.ComponentModel; using FarseerPhysics; using Barotrauma.Items.Components; using System.Threading; namespace Barotrauma { static partial class DebugConsole { public partial class Command { /// /// Executed server-side when a client attempts to use the command. /// public Action OnClientRequestExecute; public void ServerExecuteOnClientRequest(Client client, Vector2 cursorWorldPos, string[] args) { if (!CheatsEnabled && IsCheat) { NewMessage("Client \"" + client.Name + "\" attempted to use the command \"" + names[0] + "\". Cheats must be enabled using \"enablecheats\" before the command can be used.", Color.Red); GameMain.Server.SendConsoleMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", client); if (GameMain.Config.UseSteam) { NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red); GameMain.Server.SendConsoleMessage("Enabling cheats will disable Steam achievements during this play session.", client); return; } return; } if (OnClientRequestExecute == null) { if (OnExecute == null) return; OnExecute(args); } else { OnClientRequestExecute(client, cursorWorldPos, args); } } } public static List QueuedCommands = new List(); public static void Update() { lock (QueuedCommands) { while (QueuedCommands.Count > 0) { ExecuteCommand(QueuedCommands[0]); QueuedCommands.RemoveAt(0); } } } public static void UpdateCommandLine() { try { Console.Clear(); string input = ""; int memoryIndex = -1; List commandMemory = new List(); while (true) { int consoleWidth = Console.WindowWidth; if (consoleWidth < 5) consoleWidth = 5; int consoleHeight = Console.WindowHeight; if (consoleHeight < 5) consoleHeight = 5; //dequeue messages lock (queuedMessages) { if (queuedMessages.Count > 0) { int inputLines = Math.Max((int)Math.Ceiling(input.Length / (float)Console.WindowWidth), 1); Console.CursorLeft = 0; Console.Write(new string(' ', consoleWidth)); Console.CursorTop -= inputLines; Console.CursorLeft = 0; while (queuedMessages.Count > 0) { ColoredText msg = queuedMessages.Dequeue(); string msgTxt = msg.Text; if (msg.IsCommand) commandMemory.Add(msgTxt); int paddingLen = consoleWidth - (msg.Text.Length % consoleWidth)-1; msgTxt += new string(' ', paddingLen>0 ? paddingLen : 0); Console.ForegroundColor = XnaToConsoleColor.Convert(msg.Color); Console.WriteLine(msgTxt); } RewriteInputToCommandLine(input); } } //read player input if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(true); switch (key.Key) { case ConsoleKey.Enter: lock (DebugConsole.QueuedCommands) { DebugConsole.QueuedCommands.Add(input); } input = ""; memoryIndex = -1; break; case ConsoleKey.Backspace: if (input.Length > 0) input = input.Substring(0, input.Length - 1); memoryIndex = -1; break; case ConsoleKey.LeftArrow: input = AutoComplete(input, -1); break; case ConsoleKey.RightArrow: input = AutoComplete(input, 1); break; case ConsoleKey.UpArrow: memoryIndex--; if (memoryIndex < 0) memoryIndex = commandMemory.Count - 1; if (memoryIndex >= commandMemory.Count) memoryIndex = commandMemory.Count - 1; if (memoryIndex >= 0) { input = commandMemory[memoryIndex]; } break; case ConsoleKey.DownArrow: memoryIndex++; if (memoryIndex < 0) memoryIndex = 0; if (memoryIndex >= commandMemory.Count) memoryIndex = 0; if (commandMemory.Count>0) { input = commandMemory[memoryIndex]; } break; case ConsoleKey.Tab: if (input.Length > 0) { input = AutoComplete(input, 0); memoryIndex = -1; } break; default: if (key.KeyChar != 0) { input += key.KeyChar; memoryIndex = -1; } ResetAutoComplete(); break; } RewriteInputToCommandLine(input); } Thread.Yield(); } } catch (ThreadAbortException) { //don't have anything to do here yet } } private static void RewriteInputToCommandLine(string input) { int consoleWidth = Math.Max(Console.WindowWidth, 5); int inputLines = Math.Max((int)Math.Ceiling(input.Length / (float)consoleWidth), 1); int cursorLine = Math.Max((int)Math.Ceiling((input.Length + 1) / (float)consoleWidth), 1); Console.WriteLine(""); Console.CursorTop -= inputLines; string ln = input.Length > 0 ? AutoComplete(input, 0) : ""; ln += new string(' ', consoleWidth - (ln.Length % consoleWidth)); Console.ForegroundColor = ConsoleColor.DarkGray; Console.CursorLeft = 0; Console.Write(ln); Console.ForegroundColor = ConsoleColor.White; Console.CursorLeft = 0; Console.CursorTop -= cursorLine; Console.Write(input); Console.CursorLeft = input.Length % Console.WindowWidth; } private static void AssignOnClientRequestExecute(string names, Action onClientRequestExecute) { commands.First(c => c.names.Intersect(names.Split('|')).Count() > 0).OnClientRequestExecute = onClientRequestExecute; } private static void InitProjectSpecific() { AssignOnExecute("botcount", (string[] args) => { if (args.Length < 1 || GameMain.Server == null) return; int botCount = GameMain.Server.ServerSettings.BotCount; int.TryParse(args[0], out botCount); GameMain.NetLobbyScreen.SetBotCount(botCount); NewMessage("Set the number of bots to " + botCount, Color.White); }); AssignOnExecute("botspawnmode", (string[] args) => { if (args.Length < 1 || GameMain.Server == null) return; if (Enum.TryParse(args[0], true, out BotSpawnMode spawnMode)) { GameMain.NetLobbyScreen.SetBotSpawnMode(spawnMode); NewMessage("Set bot spawn mode to " + spawnMode, Color.White); } else { NewMessage("\"" + args[0] + "\" is not a valid bot spawn mode. (Valid modes are Fill and Normal)", Color.White); } }); AssignOnExecute("autorestart", (string[] args) => { if (GameMain.Server == null) return; bool enabled = GameMain.Server.ServerSettings.AutoRestart; if (args.Length > 0) { bool.TryParse(args[0], out enabled); } else { enabled = !enabled; } if (enabled != GameMain.Server.ServerSettings.AutoRestart) { if (GameMain.Server.ServerSettings.AutoRestartInterval <= 0) GameMain.Server.ServerSettings.AutoRestartInterval = 10; GameMain.Server.ServerSettings.AutoRestartTimer = GameMain.Server.ServerSettings.AutoRestartInterval; GameMain.Server.ServerSettings.AutoRestart = enabled; #if CLIENT //TODO: reimplement GameMain.NetLobbyScreen.SetAutoRestart(enabled, GameMain.Server.AutoRestartTimer); #endif GameMain.NetLobbyScreen.LastUpdateID++; } NewMessage(GameMain.Server.ServerSettings.AutoRestart ? "Automatic restart enabled." : "Automatic restart disabled.", Color.White); }); AssignOnExecute("autorestartinterval",(string[] args) => { if (GameMain.Server == null) return; if (args.Length > 0) { if (int.TryParse(args[0], out int parsedInt)) { if (parsedInt >= 0) { GameMain.Server.ServerSettings.AutoRestart = true; GameMain.Server.ServerSettings.AutoRestartInterval = parsedInt; if (GameMain.Server.ServerSettings.AutoRestartTimer >= GameMain.Server.ServerSettings.AutoRestartInterval) GameMain.Server.ServerSettings.AutoRestartTimer = GameMain.Server.ServerSettings.AutoRestartInterval; NewMessage("Autorestart interval set to " + GameMain.Server.ServerSettings.AutoRestartInterval + " seconds.", Color.White); } else { GameMain.Server.ServerSettings.AutoRestart = false; NewMessage("Autorestart disabled.", Color.White); } #if CLIENT //TODO: redo again GameMain.NetLobbyScreen.SetAutoRestart(GameMain.Server.AutoRestart, GameMain.Server.AutoRestartTimer); #endif GameMain.NetLobbyScreen.LastUpdateID++; } } }); AssignOnExecute("autorestarttimer", (string[] args) => { if (GameMain.Server == null) return; if (args.Length > 0) { if (int.TryParse(args[0], out int parsedInt)) { if (parsedInt >= 0) { GameMain.Server.ServerSettings.AutoRestart = true; GameMain.Server.ServerSettings.AutoRestartTimer = parsedInt; if (GameMain.Server.ServerSettings.AutoRestartInterval <= GameMain.Server.ServerSettings.AutoRestartTimer) GameMain.Server.ServerSettings.AutoRestartInterval = GameMain.Server.ServerSettings.AutoRestartTimer; GameMain.NetLobbyScreen.LastUpdateID++; NewMessage("Autorestart timer set to " + GameMain.Server.ServerSettings.AutoRestartTimer + " seconds.", Color.White); } else { GameMain.Server.ServerSettings.AutoRestart = false; NewMessage("Autorestart disabled.", Color.White); } #if CLIENT GameMain.NetLobbyScreen.SetAutoRestart(GameMain.Server.AutoRestart, GameMain.Server.AutoRestartTimer); #endif GameMain.NetLobbyScreen.LastUpdateID++; } } }); AssignOnExecute("giveperm", (string[] args) => { if (GameMain.Server == null) return; if (args.Length < 1) { NewMessage("giveperm [id]: Grants administrative permissions to the player with the specified client ID.", Color.Cyan); return; } int.TryParse(args[0], out int id); var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id); if (client == null) { ThrowError("Client id \"" + id + "\" not found."); return; } NewMessage("Valid permissions are:", Color.White); foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions))) { NewMessage(" - " + permission.ToString(), Color.White); } ShowQuestionPrompt("Permission to grant to \"" + client.Name + "\"?", (perm) => { ClientPermissions permission = ClientPermissions.None; if (!Enum.TryParse(perm, true, out permission)) { NewMessage(perm + " is not a valid permission!", Color.Red); return; } client.GivePermission(permission); GameMain.Server.UpdateClientPermissions(client); NewMessage("Granted " + perm + " permissions to " + client.Name + ".", Color.White); }); }); AssignOnExecute("revokeperm", (string[] args) => { if (GameMain.Server == null) return; if (args.Length < 1) { NewMessage("revokeperm [id]: Revokes administrative permissions to the player with the specified client ID.", Color.Cyan); return; } int.TryParse(args[0], out int id); var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id); if (client == null) { ThrowError("Client id \"" + id + "\" not found."); return; } NewMessage("Valid permissions are:", Color.White); foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions))) { NewMessage(" - " + permission.ToString(), Color.White); } ShowQuestionPrompt("Permission to revoke from \"" + client.Name + "\"?", (perm) => { ClientPermissions permission = ClientPermissions.None; if (!Enum.TryParse(perm, true, out permission)) { NewMessage(perm + " is not a valid permission!", Color.Red); return; } client.RemovePermission(permission); GameMain.Server.UpdateClientPermissions(client); NewMessage("Revoked " + perm + " permissions from " + client.Name + ".", Color.White); }); }); AssignOnExecute("giverank", (string[] args) => { if (GameMain.Server == null) return; if (args.Length < 1) { NewMessage("giverank [id]: Assigns a specific rank(= a set of administrative permissions) to the player with the specified client ID.", Color.Cyan); return; } int.TryParse(args[0], out int id); var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id); if (client == null) { ThrowError("Client id \"" + id + "\" not found."); return; } NewMessage("Valid ranks are:", Color.White); foreach (PermissionPreset permissionPreset in PermissionPreset.List) { NewMessage(" - " + permissionPreset.Name, Color.White); } ShowQuestionPrompt("Rank to grant to \"" + client.Name + "\"?", (rank) => { PermissionPreset preset = PermissionPreset.List.Find(p => p.Name.ToLowerInvariant() == rank.ToLowerInvariant()); if (preset == null) { ThrowError("Rank \"" + rank + "\" not found."); return; } client.SetPermissions(preset.Permissions, preset.PermittedCommands); GameMain.Server.UpdateClientPermissions(client); NewMessage("Assigned the rank \"" + preset.Name + "\" to " + client.Name + ".", Color.White); }); }); AssignOnExecute("givecommandperm", (string[] args) => { if (GameMain.Server == null) return; if (args.Length < 1) { NewMessage("givecommandperm [id]: Gives the player with the specified client ID the permission to use the specified console commands.", Color.Cyan); return; } int.TryParse(args[0], out int id); var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id); if (client == null) { ThrowError("Client id \"" + id + "\" not found."); return; } ShowQuestionPrompt("Console command permissions to grant to \"" + client.Name + "\"? You may enter multiple commands separated with a space.", (commandsStr) => { string[] splitCommands = commandsStr.Split(' '); List grantedCommands = new List(); for (int i = 0; i < splitCommands.Length; i++) { splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant(); Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i])); if (matchingCommand == null) { ThrowError("Could not find the command \"" + splitCommands[i] + "\"!"); } else { grantedCommands.Add(matchingCommand); } } client.GivePermission(ClientPermissions.ConsoleCommands); client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Union(grantedCommands).Distinct().ToList()); GameMain.Server.UpdateClientPermissions(client); NewMessage("Gave the client \"" + client.Name + "\" the permission to use console commands " + string.Join(", ", grantedCommands.Select(c => c.names[0])) + ".", Color.White); }); }); AssignOnExecute("revokecommandperm", (string[] args) => { if (GameMain.Server == null) return; if (args.Length < 1) { NewMessage("revokecommandperm [id]: Revokes permission to use the specified console commands from the player with the specified client ID.", Color.Cyan); return; } int.TryParse(args[0], out int id); var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id); if (client == null) { ThrowError("Client id \"" + id + "\" not found."); return; } ShowQuestionPrompt("Console command permissions to revoke from \"" + client.Name + "\"? You may enter multiple commands separated with a space.", (commandsStr) => { string[] splitCommands = commandsStr.Split(' '); List revokedCommands = new List(); for (int i = 0; i < splitCommands.Length; i++) { splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant(); Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i])); if (matchingCommand == null) { ThrowError("Could not find the command \"" + splitCommands[i] + "\"!"); } else { revokedCommands.Add(matchingCommand); } } client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Except(revokedCommands).ToList()); GameMain.Server.UpdateClientPermissions(client); NewMessage("Revoked \"" + client.Name + "\"'s permission to use the console commands " + string.Join(", ", revokedCommands.Select(c => c.names[0])) + ".", Color.White); }); }); AssignOnExecute("showperm", (string[] args) => { if (GameMain.Server == null) return; if (args.Length < 1) { NewMessage("showperm [id]: Shows the current administrative permissions of the client with the specified client ID.", Color.Cyan); return; } int.TryParse(args[0], out int id); var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id); if (client == null) { ThrowError("Client id \"" + id + "\" not found."); return; } if (client.Permissions == ClientPermissions.None) { NewMessage(client.Name + " has no special permissions.", Color.White); return; } NewMessage(client.Name + " has the following permissions:", Color.White); foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions))) { if (permission == ClientPermissions.None || !client.HasPermission(permission)) continue; System.Reflection.FieldInfo fi = typeof(ClientPermissions).GetField(permission.ToString()); DescriptionAttribute[] attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false); NewMessage(" - " + attributes[0].Description, Color.White); } if (client.HasPermission(ClientPermissions.ConsoleCommands)) { if (client.PermittedConsoleCommands.Count == 0) { NewMessage("No permitted console commands:", Color.White); } else { NewMessage("Permitted console commands:", Color.White); foreach (Command permittedCommand in client.PermittedConsoleCommands) { NewMessage(" - " + permittedCommand.names[0], Color.White); } } } }); /*AssignOnExecute("togglekarma", (string[] args) => { return; if (GameMain.Server == null) return; GameMain.Server.ServerSettings.KarmaEnabled = !GameMain.Server.ServerSettings.KarmaEnabled; });*/ AssignOnExecute("banip", (string[] args) => { if (GameMain.Server == null || args.Length == 0) return; ShowQuestionPrompt("Reason for banning the ip \"" + args[0] + "\"?", (reason) => { ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) => { TimeSpan? banDuration = null; if (!string.IsNullOrWhiteSpace(duration)) { if (!TryParseTimeSpan(duration, out TimeSpan parsedBanDuration)) { ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\"."); return; } banDuration = parsedBanDuration; } var clients = GameMain.Server.ConnectedClients.FindAll(c => c.IPMatches(args[0])); if (clients.Count == 0) { GameMain.Server.ServerSettings.BanList.BanPlayer("Unnamed", args[0], reason, banDuration); } else { foreach (Client cl in clients) { GameMain.Server.BanClient(cl, reason, false, banDuration); } } }); }); }); commands.Add(new Command("mute", "mute [name]: Prevent the client from speaking through the voice chat.", (string[] args) => { if (GameMain.Server == null || args.Length == 0) return; var client = GameMain.Server.ConnectedClients.Find(c => c.Name == args[0]); if (client == null) { ThrowError("Client \"" + args[0] + "\" not found."); return; } client.Muted = true; GameMain.Server.SendDirectChatMessage(TextManager.Get("MutedByServer"), client, ChatMessageType.MessageBox); }, () => { if (GameMain.Server == null) return null; return new string[][] { GameMain.Server.ConnectedClients.Select(c => c.Name).ToArray() }; })); commands.Add(new Command("unmute", "unmute [name]: Allow the client to speak through the voice chat.", (string[] args) => { if (GameMain.Server == null || args.Length == 0) return; var client = GameMain.Server.ConnectedClients.Find(c => c.Name == args[0]); if (client == null) { ThrowError("Client \"" + args[0] + "\" not found."); return; } client.Muted = false; GameMain.Server.SendDirectChatMessage(TextManager.Get("UnmutedByServer"), client, ChatMessageType.MessageBox); }, () => { if (GameMain.Server == null) return null; return new string[][] { GameMain.Server.ConnectedClients.Select(c => c.Name).ToArray() }; })); AssignOnExecute("netstats", (string[] args) => { //TODO: reimplement if (GameMain.Server == null) return; GameMain.Server.ShowNetStats = !GameMain.Server.ShowNetStats; }); AssignOnExecute("setclientcharacter", (string[] args) => { if (GameMain.Server == null) return; if (args.Length < 2) { ThrowError("Invalid parameters. The command should be formatted as \"setclientcharacter [client] [character]\". If the names consist of multiple words, you should surround them with quotation marks."); return; } var client = GameMain.Server.ConnectedClients.Find(c => c.Name == args[0]); if (client == null) { ThrowError("Client \"" + args[0] + "\" not found."); } var character = FindMatchingCharacter(args.Skip(1).ToArray(), false); GameMain.Server.SetClientCharacter(client, character); }); AssignOnExecute("difficulty|leveldifficulty", (string[] args) => { if (GameMain.Server == null || args.Length < 1) return; if (float.TryParse(args[0], out float difficulty)) { NewMessage("Set level difficulty setting to " + MathHelper.Clamp(difficulty, 0.0f, 100.0f), Color.White); GameMain.NetLobbyScreen.SetLevelDifficulty(difficulty); } else { NewMessage(args[0] + " is not a valid difficulty setting (enter a value between 0-100)", Color.Red); } }); commands.Add(new Command("clientlist", "clientlist: List all the clients connected to the server.", (string[] args) => { if (GameMain.Server == null) return; NewMessage("***************", Color.Cyan); foreach (Client c in GameMain.Server.ConnectedClients) { NewMessage("- " + c.ID.ToString() + ": " + c.Name + (c.Character != null ? " playing " + c.Character.LogName : "") + ", " + c.Connection.RemoteEndPoint.Address.ToString(), Color.Cyan); } NewMessage("***************", Color.Cyan); })); AssignOnClientRequestExecute("clientlist", (Client client, Vector2 cursorWorldPos, string[] args) => { GameMain.Server.SendConsoleMessage("***************", client); foreach (Client c in GameMain.Server.ConnectedClients) { GameMain.Server.SendConsoleMessage("- " + c.ID.ToString() + ": " + c.Name + ", " + c.Connection.RemoteEndPoint.Address.ToString(), client); } GameMain.Server.SendConsoleMessage("***************", client); }); commands.Add(new Command("enablecheats", "enablecheats: Enables cheat commands and disables Steam achievements during this play session.", (string[] args) => { CheatsEnabled = true; SteamAchievementManager.CheatsEnabled = true; NewMessage("Enabled cheat commands.", Color.Red); if (GameMain.Config.UseSteam) { NewMessage("Steam achievements have been disabled during this play session.", Color.Red); GameMain.Server?.UpdateCheatsEnabled(); } else { GameMain.Server?.UpdateCheatsEnabled(); } })); AssignOnClientRequestExecute("enablecheats", (client, cursorPos, args) => { CheatsEnabled = true; SteamAchievementManager.CheatsEnabled = true; NewMessage("Cheat commands have been enabled by \"" + client.Name + "\".", Color.Red); if (GameMain.Config.UseSteam) { NewMessage("Steam achievements have been disabled during this play session.", Color.Red); GameMain.Server?.UpdateCheatsEnabled(); } else { GameMain.Server?.UpdateCheatsEnabled(); } }); commands.Add(new Command("traitorlist", "traitorlist: List all the traitors and their targets.", (string[] args) => { if (GameMain.Server == null) return; TraitorManager traitorManager = GameMain.Server.TraitorManager; if (traitorManager == null) return; foreach (Traitor t in traitorManager.TraitorList) { NewMessage("- Traitor " + t.Character.Name + "'s target is " + t.TargetCharacter.Name + ".", Color.Cyan); } NewMessage("The code words are: " + traitorManager.codeWords + ", response: " + traitorManager.codeResponse + ".", Color.Cyan); })); AssignOnClientRequestExecute("traitorlist", (Client client, Vector2 cursorPos, string[] args) => { TraitorManager traitorManager = GameMain.Server.TraitorManager; if (traitorManager == null) return; foreach (Traitor t in traitorManager.TraitorList) { GameMain.Server.SendConsoleMessage("- Traitor " + t.Character.Name + "'s target is " + t.TargetCharacter.Name + ".", client); } GameMain.Server.SendConsoleMessage("The code words are: " + traitorManager.codeWords + ", response: " + traitorManager.codeResponse + ".", client); }); commands.Add(new Command("setpassword|setserverpassword", "setpassword [password]: Changes the password of the server that's being hosted.", (string[] args) => { if (GameMain.Server == null || args.Length == 0) return; GameMain.Server.ServerSettings.SetPassword(args[0]); })); commands.Add(new Command("restart|reset", "restart/reset: Close and restart the server.", (string[] args) => { NewMessage("*****************", Color.Lime); NewMessage("RESTARTING SERVER", Color.Lime); NewMessage("*****************", Color.Lime); GameMain.Instance.CloseServer(); GameMain.Instance.StartServer(); })); commands.Add(new Command("exit|quit|close", "exit/quit/close: Exit the application.", (string[] args) => { GameMain.ShouldRun = false; })); commands.Add(new Command("say", "say [message]: Send a chat message that displays \"HOST\" as the sender.", (string[] args) => { string text = string.Join(" ", args); text = "HOST: " + text; GameMain.Server.SendChatMessage(text, ChatMessageType.Server); })); commands.Add(new Command("msg", "msg [message]: Send a chat message with no sender specified.", (string[] args) => { string text = string.Join(" ", args); GameMain.Server.SendChatMessage(text, ChatMessageType.Server); })); commands.Add(new Command("servername", "servername [name]: Change the name of the server.", (string[] args) => { GameMain.Server.Name = string.Join(" ", args); GameMain.NetLobbyScreen.ChangeServerName(string.Join(" ", args)); })); commands.Add(new Command("servermsg", "servermsg [message]: Change the message displayed in the server lobby.", (string[] args) => { GameMain.NetLobbyScreen.ChangeServerMessage(string.Join(" ", args)); })); commands.Add(new Command("seed|levelseed", "seed/levelseed: Changes the level seed for the next round.", (string[] args) => { GameMain.NetLobbyScreen.LevelSeed = string.Join(" ", args); })); commands.Add(new Command("randomizeseed", "randomizeseed: Toggles level seed randomization on/off.", (string[] args) => { GameMain.Server.ServerSettings.RandomizeSeed = !GameMain.Server.ServerSettings.RandomizeSeed; NewMessage((GameMain.Server.ServerSettings.RandomizeSeed ? "Enabled" : "Disabled") + " level seed randomization.", Color.Cyan); })); commands.Add(new Command("gamemode", "gamemode [name]/[index]: Select the game mode for the next round. The parameter can either be the name or the index number of the game mode (0 = sandbox, 1 = mission, etc).", (string[] args) => { int index = -1; if (string.Join("", args).Trim().Length > 0) { if (int.TryParse(string.Join(" ", args), out index)) { if (index > 0 && index < GameMain.NetLobbyScreen.GameModes.Length && GameMain.NetLobbyScreen.GameModes[index].Identifier == "multiplayercampaign") { MultiPlayerCampaign.StartCampaignSetup(); } else { GameMain.NetLobbyScreen.SelectedModeIndex = index; NewMessage("Set gamemode to " + GameMain.NetLobbyScreen.GameModes[GameMain.NetLobbyScreen.SelectedModeIndex].Name, Color.Cyan); } } else { string modeName = string.Join(" ", args); if (modeName.ToLowerInvariant() == "campaign") { MultiPlayerCampaign.StartCampaignSetup(); } else { var gameMode = GameModePreset.List.Find(gm => gm.Name.ToLower() == modeName.ToLower()); if (gameMode == null) { ThrowError("Game mode \"" + modeName + "\" not found!"); return; } GameMain.NetLobbyScreen.SelectedModeIdentifier = gameMode.Identifier; NewMessage("Set gamemode to " + gameMode.Name, Color.Cyan); } } } else { NewMessage("Current gamemode is " + GameMain.NetLobbyScreen.GameModes[GameMain.NetLobbyScreen.SelectedModeIndex].Name, Color.Cyan); } }, () => { return new string[][] { GameModePreset.List.Select(gm => gm.Name).ToArray() }; })); commands.Add(new Command("mission", "mission [name]/[index]: Select the mission type for the next round. The parameter can either be the name or the index number of the mission type (0 = first mission type, 1 = second mission type, etc).", (string[] args) => { int index = -1; if (int.TryParse(string.Join(" ", args), out index)) { GameMain.NetLobbyScreen.MissionTypeIndex = index; } else { GameMain.NetLobbyScreen.MissionTypeName = string.Join(" ", args); } NewMessage("Set mission to " + GameMain.NetLobbyScreen.MissionTypeName, Color.Cyan); }, () => { return new string[][] { Enum.GetNames(typeof(MissionType)) }; })); commands.Add(new Command("sub|submarine", "submarine [name]: Select the submarine for the next round.", (string[] args) => { Submarine sub = GameMain.NetLobbyScreen.GetSubList().Find(s => s.Name.ToLower() == string.Join(" ", args).ToLower()); if (sub != null) { GameMain.NetLobbyScreen.SelectedSub = sub; } sub = GameMain.NetLobbyScreen.SelectedSub; NewMessage("Selected sub: " + sub.Name + (sub.HasTag(SubmarineTag.Shuttle) ? " (shuttle)" : ""), Color.Cyan); }, () => { return new string[][] { Submarine.Loaded.Select(s => s.Name).ToArray() }; })); commands.Add(new Command("shuttle", "shuttle [name]: Select the specified submarine as the respawn shuttle for the next round.", (string[] args) => { Submarine shuttle = GameMain.NetLobbyScreen.GetSubList().Find(s => s.Name.ToLower() == string.Join(" ", args).ToLower()); if (shuttle != null) { GameMain.NetLobbyScreen.SelectedShuttle = shuttle; } shuttle = GameMain.NetLobbyScreen.SelectedShuttle; NewMessage("Selected shuttle: " + shuttle.Name + (shuttle.HasTag(SubmarineTag.Shuttle) ? "" : " (not shuttle)"), Color.Cyan); }, () => { return new string[][] { Submarine.Loaded.Select(s => s.Name).ToArray() }; })); commands.Add(new Command("startgame|startround|start", "start/startgame/startround: Start a new round.", (string[] args) => { if (Screen.Selected == GameMain.GameScreen) return; if (!GameMain.Server.StartGame()) NewMessage("Failed to start a new round", Color.Yellow); })); commands.Add(new Command("endgame|endround|end", "end/endgame/endround: End the current round.", (string[] args) => { if (Screen.Selected == GameMain.NetLobbyScreen) return; GameMain.Server.EndGame(); })); commands.Add(new Command("entitydata", "", (string[] args) => { if (args.Length == 0) return; Entity ent = Entity.FindEntityByID(Convert.ToUInt16(args[0])); if (ent != null) { NewMessage(ent.ToString(), Color.Lime); } })); #if DEBUG commands.Add(new Command("eventdata", "", (string[] args) => { if (args.Length == 0) return; ServerEntityEvent ev = GameMain.Server.EntityEventManager.Events[Convert.ToUInt16(args[0])]; if (ev != null) { NewMessage(ev.StackTrace, Color.Lime); } })); commands.Add(new Command("spamchatmessages", "", (string[] args) => { int msgCount = 1000; if (args.Length > 0) int.TryParse(args[0], out msgCount); int msgLength = 50; if (args.Length > 1) int.TryParse(args[1], out msgLength); for (int i = 0; i < msgCount; i++) { GameMain.Server.SendChatMessage(ToolBox.RandomSeed(msgLength), ChatMessageType.Default); } })); #endif AssignOnClientRequestExecute( "spawn|spawncharacter", (Client client, Vector2 cursorPos, string[] args) => { SpawnCharacter(args, cursorPos, out string errorMsg); if (!string.IsNullOrWhiteSpace(errorMsg)) { ThrowError(errorMsg); } } ); AssignOnClientRequestExecute( "banip", (Client client, Vector2 cursorPos, string[] args) => { if (args.Length < 1) return; var clients = GameMain.Server.ConnectedClients.FindAll(c => c.IPMatches(args[0])); TimeSpan? duration = null; if (args.Length > 1) { if (double.TryParse(args[1], out double durationSeconds)) { if (durationSeconds > 0) duration = TimeSpan.FromSeconds(durationSeconds); } else { GameMain.Server.SendConsoleMessage("\"" + args[1] + "\" is not a valid ban duration.", client); return; } } string reason = ""; if (args.Length > 2) reason = string.Join(" ", args.Skip(2)); if (clients.Count == 0) { GameMain.Server.ServerSettings.BanList.BanPlayer("Unnamed", args[0], reason, duration); } else { foreach (Client cl in clients) { GameMain.Server.BanClient(cl, reason, false, duration); } } } ); commands.Add(new Command("unban", "unban [name]: Unban a specific client.", (string[] args) => { if (GameMain.Server == null || args.Length == 0) return; string clientName = string.Join(" ", args); GameMain.Server.UnbanPlayer(clientName, ""); }, () => { if (GameMain.Server == null) return null; return new string[][] { GameMain.Server.ServerSettings.BanList.BannedNames.Where(name => !string.IsNullOrEmpty(name)).ToArray() }; })); commands.Add(new Command("unbanip", "unbanip [ip]: Unban a specific IP.", (string[] args) => { if (GameMain.Server == null || args.Length == 0) return; GameMain.Server.UnbanPlayer("", args[0]); }, () => { if (GameMain.Server == null) return null; return new string[][] { GameMain.Server.ServerSettings.BanList.BannedIPs.Where(ip => !string.IsNullOrEmpty(ip)).ToArray() }; })); AssignOnClientRequestExecute( "eventmanager", (Client client, Vector2 cursorPos, string[] args) => { if (GameMain.GameSession?.EventManager != null) { GameMain.GameSession.EventManager.Enabled = !GameMain.GameSession.EventManager.Enabled; NewMessage(GameMain.GameSession.EventManager.Enabled ? "Event manager on" : "Event manager off", Color.White); } } ); AssignOnClientRequestExecute( "spawnitem", (Client client, Vector2 cursorWorldPos, string[] args) => { SpawnItem(args, cursorWorldPos, client.Character, out string errorMsg); if (!string.IsNullOrWhiteSpace(errorMsg)) { GameMain.Server.SendConsoleMessage(errorMsg, client); } } ); AssignOnClientRequestExecute( "disablecrewai", (Client client, Vector2 cursorWorldPos, string[] args) => { HumanAIController.DisableCrewAI = true; NewMessage("Crew AI disabled by \"" + client.Name + "\"", Color.White); GameMain.Server.SendConsoleMessage("Crew AI disabled", client); } ); AssignOnClientRequestExecute( "enablecrewai", (Client client, Vector2 cursorWorldPos, string[] args) => { HumanAIController.DisableCrewAI = false; NewMessage("Crew AI enabled by \"" + client.Name + "\"", Color.White); GameMain.Server.SendConsoleMessage("Crew AI enabled", client); } ); AssignOnClientRequestExecute( "botcount", (Client client, Vector2 cursorWorldPos, string[] args) => { if (args.Length < 1 || GameMain.Server == null) return; int botCount = GameMain.Server.ServerSettings.BotCount; int.TryParse(args[0], out botCount); GameMain.NetLobbyScreen.SetBotCount(botCount); NewMessage("\"" + client.Name + "\" set the number of bots to " + botCount, Color.White); GameMain.Server.SendConsoleMessage("Set the number of bots to " + botCount, client); } ); AssignOnClientRequestExecute( "botspawnmode", (Client client, Vector2 cursorWorldPos, string[] args) => { if (args.Length < 1 || GameMain.Server == null) return; if (Enum.TryParse(args[0], true, out BotSpawnMode spawnMode)) { GameMain.NetLobbyScreen.SetBotSpawnMode(spawnMode); NewMessage("\"" + client.Name + "\" set bot spawn mode to " + spawnMode, Color.White); GameMain.Server.SendConsoleMessage("Set bot spawn mode to " + spawnMode, client); } else { GameMain.Server.SendConsoleMessage("\"" + args[0] + "\" is not a valid bot spawn mode. (Valid modes are Fill and Normal)", client); } } ); AssignOnClientRequestExecute( "teleportcharacter|teleport", (Client client, Vector2 cursorWorldPos, string[] args) => { Character tpCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args, false); if (tpCharacter == null) return; var cam = GameMain.GameScreen.Cam; tpCharacter.AnimController.CurrentHull = null; tpCharacter.Submarine = null; tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cursorWorldPos)); tpCharacter.AnimController.FindHull(cursorWorldPos, true); } ); AssignOnClientRequestExecute( "godmode", (Client client, Vector2 cursorWorldPos, string[] args) => { if (Submarine.MainSub == null) return; Submarine.MainSub.GodMode = !Submarine.MainSub.GodMode; NewMessage((Submarine.MainSub.GodMode ? "Godmode turned on by \"" : "Godmode off by \"") + client.Name + "\"", Color.White); GameMain.Server.SendConsoleMessage(Submarine.MainSub.GodMode ? "Godmode on" : "Godmode off", client); } ); AssignOnClientRequestExecute( "giveaffliction", (Client client, Vector2 cursorWorldPos, string[] args) => { if (args.Length < 2) return; AfflictionPrefab afflictionPrefab = AfflictionPrefab.List.Find(a => a.Name.ToLowerInvariant() == args[0].ToLowerInvariant()); if (afflictionPrefab == null) { GameMain.Server.SendConsoleMessage("Affliction \"" + args[0] + "\" not found.", client); return; } if (!float.TryParse(args[1], out float afflictionStrength)) { GameMain.Server.SendConsoleMessage("\"" + args[1] + "\" is not a valid affliction strength.", client); return; } Character targetCharacter = (args.Length <= 2) ? client.Character : FindMatchingCharacter(args.Skip(2).ToArray()); if (targetCharacter != null) { targetCharacter.CharacterHealth.ApplyAffliction(targetCharacter.AnimController.MainLimb, afflictionPrefab.Instantiate(afflictionStrength)); } } ); AssignOnClientRequestExecute( "heal", (Client client, Vector2 cursorWorldPos, string[] args) => { Character healedCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args); if (healedCharacter != null) { healedCharacter.SetAllDamage(0.0f, 0.0f, 0.0f); healedCharacter.Oxygen = 100.0f; healedCharacter.Bloodloss = 0.0f; healedCharacter.SetStun(0.0f, true); } } ); AssignOnClientRequestExecute( "revive", (Client client, Vector2 cursorWorldPos, string[] args) => { Character revivedCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args); if (revivedCharacter == null) return; revivedCharacter.Revive(); if (GameMain.Server != null) { foreach (Client c in GameMain.Server.ConnectedClients) { if (c.Character != revivedCharacter) continue; //clients stop controlling the character when it dies, force control back GameMain.Server.SetClientCharacter(c, revivedCharacter); break; } } } ); AssignOnClientRequestExecute( "freeze", (Client client, Vector2 cursorWorldPos, string[] args) => { if (client.Character != null) client.Character.AnimController.Frozen = !client.Character.AnimController.Frozen; } ); AssignOnClientRequestExecute( "ragdoll", (Client client, Vector2 cursorWorldPos, string[] args) => { Character ragdolledCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args); if (ragdolledCharacter != null) { ragdolledCharacter.IsForceRagdolled = !ragdolledCharacter.IsForceRagdolled; } } ); AssignOnClientRequestExecute( "explosion", (Client client, Vector2 cursorWorldPos, string[] args) => { Vector2 explosionPos = cursorWorldPos; float range = 500, force = 10, damage = 50, structureDamage = 10, empStrength = 0.0f; ; if (args.Length > 0) float.TryParse(args[0], out range); if (args.Length > 1) float.TryParse(args[1], out force); if (args.Length > 2) float.TryParse(args[2], out damage); if (args.Length > 3) float.TryParse(args[3], out structureDamage); if (args.Length > 4) float.TryParse(args[4], out empStrength); new Explosion(range, force, damage, structureDamage, empStrength).Explode(explosionPos, null); } ); AssignOnClientRequestExecute( "kill", (Client client, Vector2 cursorWorldPos, string[] args) => { Character killedCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args); killedCharacter?.SetAllDamage(200.0f, 0.0f, 0.0f); } ); AssignOnClientRequestExecute( "control", (Client client, Vector2 cursorWorldPos, string[] args) => { if (args.Length < 1) return; var character = FindMatchingCharacter(args, ignoreRemotePlayers: true, allowedRemotePlayer: client); if (character != null) { GameMain.Server.SetClientCharacter(client, character); } } ); AssignOnClientRequestExecute( "difficulty|leveldifficulty", (Client client, Vector2 cursorWorldPos, string[] args) => { if (GameMain.Server == null || args.Length < 1) return; if (float.TryParse(args[0], out float difficulty)) { GameMain.Server.SendConsoleMessage("Set level difficulty setting to " + MathHelper.Clamp(difficulty, 0.0f, 100.0f), client); NewMessage("Client \"" + client.Name + "\" set level difficulty setting to " + MathHelper.Clamp(difficulty, 0.0f, 100.0f), Color.White); GameMain.NetLobbyScreen.SetLevelDifficulty(difficulty); } else { GameMain.Server.SendConsoleMessage(args[0] + " is not a valid difficulty setting (enter a value between 0-100)", client); NewMessage(args[0] + " is not a valid difficulty setting (enter a value between 0-100)", Color.Red); } } ); AssignOnClientRequestExecute( "giveperm", (Client senderClient, Vector2 cursorWorldPos, string[] args) => { if (args.Length < 2) return; int.TryParse(args[0], out int id); var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id); if (client == null) { GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient); return; } string perm = string.Join("", args.Skip(1)); ClientPermissions permission = ClientPermissions.None; if (!Enum.TryParse(perm, true, out permission)) { GameMain.Server.SendConsoleMessage(perm + " is not a valid permission!", senderClient); return; } client.GivePermission(permission); GameMain.Server.UpdateClientPermissions(client); GameMain.Server.SendConsoleMessage("Granted " + perm + " permissions to " + client.Name + ".", senderClient); NewMessage(senderClient.Name + " granted " + perm + " permissions to " + client.Name + ".", Color.White); } ); AssignOnClientRequestExecute( "revokeperm", (Client senderClient, Vector2 cursorWorldPos, string[] args) => { if (args.Length < 2) return; int.TryParse(args[0], out int id); var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id); if (client == null) { GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient); return; } string perm = string.Join("", args.Skip(1)); ClientPermissions permission = ClientPermissions.None; if (!Enum.TryParse(perm, true, out permission)) { GameMain.Server.SendConsoleMessage(perm + " is not a valid permission!", senderClient); return; } client.RemovePermission(permission); GameMain.Server.UpdateClientPermissions(client); GameMain.Server.SendConsoleMessage("Revoked " + perm + " permissions from " + client.Name + ".", senderClient); NewMessage(senderClient.Name + " revoked " + perm + " permissions from " + client.Name + ".", Color.White); } ); AssignOnClientRequestExecute( "giverank", (Client senderClient, Vector2 cursorWorldPos, string[] args) => { if (args.Length < 2) return; int.TryParse(args[0], out int id); var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id); if (client == null) { GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient); return; } string rank = string.Join("", args.Skip(1)); PermissionPreset preset = PermissionPreset.List.Find(p => p.Name.ToLowerInvariant() == rank.ToLowerInvariant()); if (preset == null) { GameMain.Server.SendConsoleMessage("Rank \"" + rank + "\" not found.", senderClient); return; } client.SetPermissions(preset.Permissions, preset.PermittedCommands); GameMain.Server.UpdateClientPermissions(client); GameMain.Server.SendConsoleMessage("Assigned the rank \"" + preset.Name + "\" to " + client.Name + ".", senderClient); NewMessage(senderClient.Name + " granted the rank \"" + preset.Name + "\" to " + client.Name + ".", Color.White); } ); AssignOnClientRequestExecute( "givecommandperm", (Client senderClient, Vector2 cursorWorldPos, string[] args) => { if (args.Length < 2) return; int.TryParse(args[0], out int id); var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id); if (client == null) { GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient); return; } string[] splitCommands = args.Skip(1).ToArray(); List grantedCommands = new List(); for (int i = 0; i < splitCommands.Length; i++) { splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant(); Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i])); if (matchingCommand == null) { GameMain.Server.SendConsoleMessage("Could not find the command \"" + splitCommands[i] + "\"!", senderClient); } else { grantedCommands.Add(matchingCommand); } } client.GivePermission(ClientPermissions.ConsoleCommands); client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Union(grantedCommands).Distinct().ToList()); GameMain.Server.UpdateClientPermissions(client); GameMain.Server.SendConsoleMessage("Gave the client \"" + client.Name + "\" the permission to use the console commands " + string.Join(", ", grantedCommands.Select(c => c.names[0])) + ".", senderClient); NewMessage("Gave the client \"" + client.Name + "\" the permission to use the console commands " + string.Join(", ", grantedCommands.Select(c => c.names[0])) + ".", Color.White); } ); AssignOnClientRequestExecute( "revokecommandperm", (Client senderClient, Vector2 cursorWorldPos, string[] args) => { if (args.Length < 2) return; int.TryParse(args[0], out int id); var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id); if (client == null) { GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient); return; } string[] splitCommands = args.Skip(1).ToArray(); List revokedCommands = new List(); for (int i = 0; i < splitCommands.Length; i++) { splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant(); Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i])); if (matchingCommand == null) { GameMain.Server.SendConsoleMessage("Could not find the command \"" + splitCommands[i] + "\"!", senderClient); } else { revokedCommands.Add(matchingCommand); } } client.GivePermission(ClientPermissions.ConsoleCommands); client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Except(revokedCommands).ToList()); GameMain.Server.UpdateClientPermissions(client); GameMain.Server.SendConsoleMessage("Revoked \"" + client.Name + "\"'s permission to use the console commands " + string.Join(", ", revokedCommands.Select(c => c.names[0])) + ".", senderClient); NewMessage(senderClient.Name + " revoked \"" + client.Name + "\"'s permission to use the console commands " + string.Join(", ", revokedCommands.Select(c => c.names[0])) + ".", Color.White); } ); AssignOnClientRequestExecute( "showperm", (Client senderClient, Vector2 cursorWorldPos, string[] args) => { if (args.Length < 2) return; int.TryParse(args[0], out int id); var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id); if (client == null) { GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient); return; } if (client.Permissions == ClientPermissions.None) { GameMain.Server.SendConsoleMessage(client.Name + " has no special permissions.", senderClient); return; } GameMain.Server.SendConsoleMessage(client.Name + " has the following permissions:", senderClient); foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions))) { if (permission == ClientPermissions.None || !client.HasPermission(permission)) continue; System.Reflection.FieldInfo fi = typeof(ClientPermissions).GetField(permission.ToString()); DescriptionAttribute[] attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false); GameMain.Server.SendConsoleMessage(" - " + attributes[0].Description, senderClient); } if (client.HasPermission(ClientPermissions.ConsoleCommands)) { if (client.PermittedConsoleCommands.Count == 0) { GameMain.Server.SendConsoleMessage("No permitted console commands:", senderClient); } else { GameMain.Server.SendConsoleMessage("Permitted console commands:", senderClient); foreach (Command permittedCommand in client.PermittedConsoleCommands) { GameMain.Server.SendConsoleMessage(" - " + permittedCommand.names[0], senderClient); } } } } ); AssignOnClientRequestExecute( "setclientcharacter", (Client senderClient, Vector2 cursorWorldPos, string[] args) => { if (args.Length < 2) { GameMain.Server.SendConsoleMessage("Invalid parameters. The command should be formatted as \"setclientcharacter [client] [character]\". If the names consist of multiple words, you should surround them with quotation marks.", senderClient); return; } if (args.Length < 2) { ThrowError("Invalid parameters. The command should be formatted as \"setclientcharacter [client] [character]\". If the names consist of multiple words, you should surround them with quotation marks."); return; } var client = GameMain.Server.ConnectedClients.Find(c => c.Name == args[0]); if (client == null) { GameMain.Server.SendConsoleMessage("Client \"" + args[0] + "\" not found.", senderClient); } var character = FindMatchingCharacter(args.Skip(1).ToArray(), false); GameMain.Server.SetClientCharacter(client, character); } ); AssignOnClientRequestExecute( "campaigndestination|setcampaigndestination", (Client senderClient, Vector2 cursorWorldPos, string[] args) => { var campaign = GameMain.GameSession?.GameMode as CampaignMode; if (campaign == null) { GameMain.Server.SendConsoleMessage("No campaign active!", senderClient); return; } int destinationIndex = -1; if (args.Length < 1 || !int.TryParse(args[0], out destinationIndex)) return; if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count) { GameMain.Server.SendConsoleMessage("Index out of bounds!", senderClient); return; } Location location = campaign.Map.CurrentLocation.Connections[destinationIndex].OtherLocation(campaign.Map.CurrentLocation); campaign.Map.SelectLocation(location); GameMain.Server.SendConsoleMessage(location.Name + " selected.", senderClient); } ); commands.Add(new Command("tags|taglist", "tags: list all the tags used in the game", (string[] args) => { var tagList = MapEntityPrefab.List.SelectMany(p => p.Tags.Select(t => t)).Distinct(); foreach (var tag in tagList) { NewMessage(tag, Color.Yellow); } })); commands.Add(new Command("setpassword|setserverpassword", "setpassword [password]: Changes the password of the server that's being hosted.", (string[] args) => { if (GameMain.Server == null || args.Length == 0) return; GameMain.Server.ServerSettings.SetPassword(args[0]); })); #if DEBUG commands.Add(new Command("spamevents", "A debug command that creates a ton of entity events.", (string[] args) => { /*foreach (Item item in Item.ItemList) { foreach (ItemComponent component in item.Components) { if (component is IServerSerializable) { GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(component) }); } var itemContainer = item.GetComponent(); if (itemContainer != null) { GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.InventoryState, 0 }); } GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status }); } } foreach (Character c in Character.CharacterList) { GameMain.Server.CreateEntityEvent(c, new object[] { NetEntityEvent.Type.Status }); }*/ foreach (Hull hull in Hull.hullList) { GameMain.Server.CreateEntityEvent(hull); } foreach (Structure wall in Structure.WallList) { GameMain.Server.CreateEntityEvent(wall); } })); #endif } public static void ExecuteClientCommand(Client client, Vector2 cursorWorldPos, string command) { if (GameMain.Server == null) return; if (string.IsNullOrWhiteSpace(command)) return; if (!client.HasPermission(ClientPermissions.ConsoleCommands)) { GameMain.Server.SendConsoleMessage("You are not permitted to use console commands!", client); GameServer.Log(client.Name + " attempted to execute the console command \"" + command + "\" without a permission to use console commands.", ServerLog.MessageType.ConsoleUsage); return; } string[] splitCommand = SplitCommand(command); Command matchingCommand = commands.Find(c => c.names.Contains(splitCommand[0].ToLowerInvariant())); if (matchingCommand != null && !client.PermittedConsoleCommands.Contains(matchingCommand)) { GameMain.Server.SendConsoleMessage("You are not permitted to use the command\"" + matchingCommand.names[0] + "\"!", client); GameServer.Log(client.Name + " attempted to execute the console command \"" + command + "\" without a permission to use the command.", ServerLog.MessageType.ConsoleUsage); return; } else if (matchingCommand == null) { GameMain.Server.SendConsoleMessage("Command \"" + splitCommand[0] + "\" not found.", client); return; } if (!MathUtils.IsValid(cursorWorldPos)) { GameMain.Server.SendConsoleMessage("Could not execute command \"" + command + "\" - invalid cursor position.", client); NewMessage(client.Name + " attempted to execute the console command \"" + command + "\" with invalid cursor position.", Color.White); return; } try { matchingCommand.ServerExecuteOnClientRequest(client, cursorWorldPos, splitCommand.Skip(1).ToArray()); GameServer.Log("Console command \"" + command + "\" executed by " + client.Name + ".", ServerLog.MessageType.ConsoleUsage); } catch (Exception e) { ThrowError("Executing the command \"" + matchingCommand.names[0] + "\" by request from \"" + client.Name + "\" failed.", e); } } static partial void ShowHelpMessage(Command command) { NewMessage(command.names[0], Color.Cyan); NewMessage(command.help, Color.Gray); } } }