using Barotrauma.Items.Components; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; namespace Barotrauma { partial class LinkedSubmarinePrefab : MapEntityPrefab { public readonly Submarine mainSub; public LinkedSubmarinePrefab(Submarine submarine) { this.mainSub = submarine; } protected override void CreateInstance(Rectangle rect) { System.Diagnostics.Debug.Assert(Submarine.MainSub != null); LinkedSubmarine.CreateDummy(Submarine.MainSub, mainSub.FilePath, rect.Location.ToVector2()); } } partial class LinkedSubmarine : MapEntity { private List wallVertices; private string filePath; private bool loadSub; private Submarine sub; public Submarine Sub { get { return sub; } } private XElement saveElement; public override bool IsLinkable { get { return true; } } public LinkedSubmarine(Submarine submarine) : base(null, submarine) { linkedTo = new System.Collections.ObjectModel.ObservableCollection(); linkedToID = new List(); InsertToList(); } public static LinkedSubmarine CreateDummy(Submarine mainSub, Submarine linkedSub) { LinkedSubmarine sl = new LinkedSubmarine(mainSub); sl.sub = linkedSub; return sl; } public static LinkedSubmarine CreateDummy(Submarine mainSub, string filePath, Vector2 position) { XDocument doc = Submarine.OpenFile(filePath); if (doc == null || doc.Root == null) return null; LinkedSubmarine sl = CreateDummy(mainSub, doc.Root, position); sl.filePath = filePath; return sl; } public static LinkedSubmarine CreateDummy(Submarine mainSub, XElement element, Vector2 position) { LinkedSubmarine sl = new LinkedSubmarine(mainSub); sl.GenerateWallVertices(element); sl.Rect = new Rectangle( (int)sl.wallVertices.Min(v => v.X + position.X), (int)sl.wallVertices.Max(v => v.Y + position.Y), (int)sl.wallVertices.Max(v => v.X + position.X), (int)sl.wallVertices.Min(v => v.Y + position.Y)); sl.rect = new Rectangle((int)position.X, (int)position.Y, 1, 1); return sl; } public override bool IsMouseOn(Vector2 position) { return Vector2.Distance(position, WorldPosition) < 50.0f; } private void GenerateWallVertices(XElement rootElement) { List points = new List(); var wallPrefabs = MapEntityPrefab.list.FindAll(mp => (mp is StructurePrefab) && ((StructurePrefab)mp).HasBody); foreach (XElement element in rootElement.Elements()) { if (element.Name != "Structure") continue; string name = ToolBox.GetAttributeString(element, "name", ""); if (!wallPrefabs.Any(wp => wp.Name == name)) continue; var rect = ToolBox.GetAttributeVector4(element, "rect", Vector4.Zero); points.Add(new Vector2(rect.X, rect.Y)); points.Add(new Vector2(rect.X + rect.Z, rect.Y)); points.Add(new Vector2(rect.X, rect.Y - rect.W)); points.Add(new Vector2(rect.X + rect.Z, rect.Y - rect.W)); } wallVertices = MathUtils.GiftWrap(points); } public static void Load(XElement element, Submarine submarine) { Vector2 pos = ToolBox.GetAttributeVector2(element, "pos", Vector2.Zero); LinkedSubmarine linkedSub = null; if (Screen.Selected == GameMain.EditMapScreen) { //string filePath = ToolBox.GetAttributeString(element, "filepath", ""); linkedSub = CreateDummy(submarine, element, pos); linkedSub.saveElement = element; } else { linkedSub = new LinkedSubmarine(submarine); linkedSub.saveElement = element; string levelSeed = ToolBox.GetAttributeString(element, "location", ""); if (!string.IsNullOrWhiteSpace(levelSeed) && GameMain.GameSession.Level != null && GameMain.GameSession.Level.Seed != levelSeed) { linkedSub.loadSub = false; return; } linkedSub.loadSub = true; linkedSub.rect.Location = pos.ToPoint(); } linkedSub.filePath = ToolBox.GetAttributeString(element, "filepath", ""); string linkedToString = ToolBox.GetAttributeString(element, "linkedto", ""); if (linkedToString != "") { string[] linkedToIds = linkedToString.Split(','); for (int i = 0; i < linkedToIds.Length; i++) { linkedSub.linkedToID.Add((ushort)int.Parse(linkedToIds[i])); } } } public override void OnMapLoaded() { if (!loadSub) return; sub = Submarine.Load(saveElement, false); Vector2 worldPos = ToolBox.GetAttributeVector2(saveElement, "worldpos", Vector2.Zero); if (worldPos != Vector2.Zero) { sub.SetPosition(worldPos); } else { sub.SetPosition(WorldPosition); } DockingPort linkedPort = null; DockingPort myPort = null; MapEntity linkedItem = linkedTo.FirstOrDefault(lt => (lt is Item) && ((Item)lt).GetComponent() != null); if (linkedItem == null) { linkedPort = DockingPort.list.Find(dp => dp.DockingTarget != null && dp.DockingTarget.Item.Submarine == sub); } else { linkedPort = ((Item)linkedItem).GetComponent(); } if (linkedPort == null) { return; } float closestDistance = 0.0f; foreach (DockingPort port in DockingPort.list) { if (port.Item.Submarine != sub || port.IsHorizontal != linkedPort.IsHorizontal) continue; float dist = Vector2.Distance(port.Item.WorldPosition, linkedPort.Item.WorldPosition); if (myPort == null || dist < closestDistance) { myPort = port; closestDistance = dist; } } if (myPort != null) { Vector2 portDiff = myPort.Item.WorldPosition - sub.WorldPosition; Vector2 offset = (myPort.IsHorizontal ? Vector2.UnitX * Math.Sign(linkedPort.Item.WorldPosition.X - myPort.Item.WorldPosition.X) : Vector2.UnitY * Math.Sign(linkedPort.Item.WorldPosition.Y - myPort.Item.WorldPosition.Y)); offset *= myPort.DockedDistance; sub.SetPosition( (linkedPort.Item.WorldPosition - portDiff) - offset); myPort.Dock(linkedPort); myPort.Lock(true); } sub.SetPosition(sub.WorldPosition - Submarine.WorldPosition); sub.Submarine = Submarine; } } }