using FarseerPhysics; using FarseerPhysics.Dynamics; using FarseerPhysics.Dynamics.Joints; using Barotrauma.Networking; using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; using Microsoft.Xna.Framework; namespace Barotrauma { partial class Character : Entity, IDamageable, IPropertyObject, IClientSerializable, IServerSerializable { //the Character that the player is currently controlling private const Character controlled = null; public static Character Controlled { get { return controlled; } set { //do nothing } } private void InitProjSpecific(XDocument doc) { keys = null; } private void UpdateControlled(float deltaTime) { //do nothing } private void ImplodeFX() { //do nothing } } }