using System; using System.Collections.Generic; using System.Reflection; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace Barotrauma { partial class MapEntityPrefab { public virtual void DrawPlacing(SpriteBatch spriteBatch, Camera cam) { Vector2 placeSize = Submarine.GridSize; if (placePosition == Vector2.Zero) { Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub); GUI.DrawLine(spriteBatch, new Vector2(position.X - GameMain.GraphicsWidth, -position.Y), new Vector2(position.X + GameMain.GraphicsWidth, -position.Y), Color.White, 0, (int)(2.0f / cam.Zoom)); GUI.DrawLine(spriteBatch, new Vector2(position.X, -(position.Y - GameMain.GraphicsHeight)), new Vector2(position.X, -(position.Y + GameMain.GraphicsHeight)), Color.White, 0, (int)(2.0f / cam.Zoom)); } else { Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub); if (resizeHorizontal) placeSize.X = position.X - placePosition.X; if (resizeVertical) placeSize.Y = placePosition.Y - position.Y; Rectangle newRect = Submarine.AbsRect(placePosition, placeSize); newRect.Width = (int)Math.Max(newRect.Width, Submarine.GridSize.X); newRect.Height = (int)Math.Max(newRect.Height, Submarine.GridSize.Y); if (Submarine.MainSub != null) { newRect.Location -= Submarine.MainSub.Position.ToPoint(); } newRect.Y = -newRect.Y; GUI.DrawRectangle(spriteBatch, newRect, Color.DarkBlue); } } public void DrawListLine(SpriteBatch spriteBatch, Vector2 pos, Color color) { GUI.Font.DrawString(spriteBatch, name, pos, color); } } }