using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Voronoi2; namespace Barotrauma.RuinGeneration { partial class Ruin { public void Draw(SpriteBatch spriteBatch) { //foreach (BTRoom room in leaves) //{ // GUI.DrawRectangle(spriteBatch, room.Rect, Color.White); //} //foreach (Corridor corr in corridors) //{ // GUI.DrawRectangle(spriteBatch, corr.Rect, Color.Blue); //} foreach (Line line in walls) { GUI.DrawLine(spriteBatch, new Vector2(line.A.X, -line.A.Y), new Vector2(line.B.X, -line.B.Y), Color.Red, 0.0f, 10); } } } }