using System.Collections.Generic; using System.Xml.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Globalization; using System.Linq; namespace Barotrauma.Items.Components { partial class PowerTransfer : Powered { public override void DrawHUD(SpriteBatch spriteBatch, Character character) { if (!canBeSelected) return; int x = GuiFrame.Rect.X; int y = GuiFrame.Rect.Y; GuiFrame.Draw(spriteBatch); GUI.Font.DrawString(spriteBatch, "Power: " + (int)(-currPowerConsumption) + " kW", new Vector2(x + 30, y + 30), Color.White); GUI.Font.DrawString(spriteBatch, "Load: " + (int)powerLoad + " kW", new Vector2(x + 30, y + 100), Color.White); } public override void AddToGUIUpdateList() { GuiFrame.AddToGUIUpdateList(); } public override void UpdateHUD(Character character) { GuiFrame.Update(1.0f / 60.0f); } } }