using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Xml.Linq; namespace Barotrauma { partial class GameSession { private InfoFrameTab selectedTab; private GUIButton infoButton; private GUIFrame infoFrame; public Map Map { get { SinglePlayerMode mode = (gameMode as SinglePlayerMode); return (mode == null) ? null : mode.Map; } } private ShiftSummary shiftSummary; public ShiftSummary ShiftSummary { get { return shiftSummary; } } public bool LoadPrevious(GUIButton button, object obj) { Submarine.Unload(); SaveUtil.LoadGame(saveFile); GameMain.LobbyScreen.Select(); return true; } private bool ToggleInfoFrame(GUIButton button, object obj) { if (infoFrame == null) { if (CrewManager != null && CrewManager.CrewCommander != null && CrewManager.CrewCommander.IsOpen) { CrewManager.CrewCommander.ToggleGUIFrame(); } CreateInfoFrame(); SelectInfoFrameTab(null, selectedTab); } else { infoFrame = null; } return true; } public void CreateInfoFrame() { int width = 600, height = 400; infoFrame = new GUIFrame( Rectangle.Empty, Color.Black * 0.8f, null); var innerFrame = new GUIFrame( new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "", infoFrame); innerFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f); var crewButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Crew", "", innerFrame); crewButton.UserData = InfoFrameTab.Crew; crewButton.OnClicked = SelectInfoFrameTab; var missionButton = new GUIButton(new Rectangle(100, -30, 100, 20), "Mission", "", innerFrame); missionButton.UserData = InfoFrameTab.Mission; missionButton.OnClicked = SelectInfoFrameTab; if (GameMain.Server != null) { var manageButton = new GUIButton(new Rectangle(200, -30, 130, 20), "Manage players", "", innerFrame); manageButton.UserData = InfoFrameTab.ManagePlayers; manageButton.OnClicked = SelectInfoFrameTab; } var closeButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Close", Alignment.BottomCenter, "", innerFrame); closeButton.OnClicked = ToggleInfoFrame; } private bool SelectInfoFrameTab(GUIButton button, object userData) { selectedTab = (InfoFrameTab)userData; CreateInfoFrame(); switch (selectedTab) { case InfoFrameTab.Crew: CrewManager.CreateCrewFrame(CrewManager.characters, infoFrame.children[0] as GUIFrame); break; case InfoFrameTab.Mission: CreateMissionInfo(infoFrame.children[0] as GUIFrame); break; case InfoFrameTab.ManagePlayers: GameMain.Server.ManagePlayersFrame(infoFrame.children[0] as GUIFrame); break; } return true; } private void CreateMissionInfo(GUIFrame infoFrame) { if (Mission == null) { new GUITextBlock(new Rectangle(0, 0, 0, 50), "No mission", "", infoFrame, true); return; } new GUITextBlock(new Rectangle(0, 0, 0, 40), Mission.Name, "", infoFrame, GUI.LargeFont); new GUITextBlock(new Rectangle(0, 50, 0, 20), "Reward: " + Mission.Reward, "", infoFrame, true); new GUITextBlock(new Rectangle(0, 70, 0, 50), Mission.Description, "", infoFrame, true); } public void AddToGUIUpdateList() { infoButton.AddToGUIUpdateList(); if (gameMode != null) gameMode.AddToGUIUpdateList(); if (infoFrame != null) infoFrame.AddToGUIUpdateList(); } public void Update(float deltaTime) { TaskManager.Update(deltaTime); if (GUI.DisableHUD) return; //guiRoot.Update(deltaTime); infoButton.Update(deltaTime); if (gameMode != null) gameMode.Update(deltaTime); if (Mission != null) Mission.Update(deltaTime); if (infoFrame != null) { infoFrame.Update(deltaTime); if (CrewManager != null && CrewManager.CrewCommander != null && CrewManager.CrewCommander.IsOpen) { infoFrame = null; } } } public void Draw(SpriteBatch spriteBatch) { if (GUI.DisableHUD) return; infoButton.Draw(spriteBatch); if (gameMode != null) gameMode.Draw(spriteBatch); if (infoFrame != null) infoFrame.Draw(spriteBatch); } public void Save(string filePath) { XDocument doc = new XDocument( new XElement("Gamesession")); var now = DateTime.Now; doc.Root.Add(new XAttribute("savetime", now.ToShortTimeString() + ", " + now.ToShortDateString())); doc.Root.Add(new XAttribute("submarine", submarine == null ? "" : submarine.Name)); doc.Root.Add(new XAttribute("mapseed", Map.Seed)); ((SinglePlayerMode)gameMode).Save(doc.Root); try { doc.Save(filePath); } catch { DebugConsole.ThrowError("Saving gamesession to \"" + filePath + "\" failed!"); } } } }