using Microsoft.Xna.Framework; namespace Barotrauma { partial class MissionMode : GameMode { public override void MsgBox() { if (mission == null) return; var missionMsg = new GUIMessageBox(mission.Name, mission.Description, 400, 400); missionMsg.UserData = "missionstartmessage"; Networking.GameServer.Log("Mission: " + mission.Name, Networking.ServerLog.MessageType.ServerMessage); Networking.GameServer.Log(mission.Description, Networking.ServerLog.MessageType.ServerMessage); } } }