using Barotrauma.Networking; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Xml.Linq; namespace Barotrauma { partial class Mission { public void ShowMessage(int index) { if (index >= headers.Count && index >= messages.Count) return; string header = index < headers.Count ? headers[index] : ""; string message = index < messages.Count ? messages[index] : ""; GameServer.Log("Mission info: " + header + " - " + message, ServerLog.MessageType.ServerMessage); new GUIMessageBox(header, message); } } }