using Barotrauma.Networking; using System; namespace Barotrauma.Items.Components { partial class DockingPort : ItemComponent, IDrawableComponent, IServerSerializable { private UInt16 originalDockingTargetID; public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null) { msg.Write(docked); if (docked) { msg.Write(originalDockingTargetID); msg.Write(IsLocked); } } } }