using Microsoft.Xna.Framework; using System; namespace Barotrauma { abstract partial class MissionMode : GameMode { public override void ShowStartMessage() { if (mission == null) return; new GUIMessageBox(mission.Name, mission.Description, new string[0], type: GUIMessageBox.Type.InGame, icon: mission.Prefab.Icon) { IconColor = mission.Prefab.IconColor, UserData = "missionstartmessage" }; } } }