using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using Barotrauma.LuaCs.Data;
namespace Barotrauma.LuaCs.Services;
public interface IPackageService : IService,
// These allow us the pass the IContentPackageService to anything that needs the data without having to directly reference the member
IResourceCultureInfo, IAssembliesResourcesInfo, ILocalizationsResourcesInfo, ILuaScriptsResourcesInfo
{
ContentPackage Package { get; }
IModConfigInfo ModConfigInfo { get; }
///
/// Try to load the XML config and resources information from the given package.
///
///
/// Whether the package was parsed without errors and any information was found. Will return false for purely vanilla packages.
bool TryLoadResourcesInfo([NotNull]ContentPackage package);
///
/// Tries to load all assemblies and instance plugins for the given resources list, regardless whether they're marked as optional and/or lazy load.
/// Will sort by load priority unless overriden/bypassed.
///
///
///
/// Whether loading is successful. Returns true on an empty list.
void LoadPlugins([NotNull]IAssembliesResourcesInfo assembliesInfo, bool ignoreDependencySorting = false);
void LoadLocalizations([NotNull]ILocalizationsResourcesInfo localizationsInfo);
void AddLuaScripts([NotNull]ILuaScriptsResourcesInfo luaScriptsInfo);
#if CLIENT
void LoadStyles([NotNull]IStylesResourcesInfo stylesInfo);
#endif
void LoadConfig([NotNull]IConfigsResourcesInfo configsResourcesInfo, [NotNull]IConfigProfilesResourcesInfo configProfilesResourcesInfo);
}