using FarseerPhysics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Subsurface.Lights; using System; using System.IO; using System.Xml.Linq; namespace Subsurface.Items.Components { class LightComponent : Powered { static Sound[] sparkSounds; private Color lightColor; //private Sprite sprite; LightSource light; float range; float lightBrightness; [Editable, HasDefaultValue(100.0f, true)] public float Range { get { return range; } set { range = MathHelper.Clamp(value, 0.0f, 2048.0f); } } [InGameEditable, HasDefaultValue("1.0,1.0,1.0,1.0", true)] public string LightColor { get { return ToolBox.Vector4ToString(lightColor.ToVector4()); } set { Vector4 newColor = ToolBox.ParseToVector4(value); newColor.X = MathHelper.Clamp(newColor.X, 0.0f, 1.0f); newColor.Y = MathHelper.Clamp(newColor.Y, 0.0f, 1.0f); newColor.Z = MathHelper.Clamp(newColor.Z, 0.0f, 1.0f); newColor.W = MathHelper.Clamp(newColor.W, 0.0f, 1.0f); lightColor = new Color(newColor); } } public override void Move(Vector2 amount) { light.Position += amount; } public LightComponent(Item item, XElement element) : base (item, element) { if (sparkSounds==null) { sparkSounds = new Sound[4]; string dir = Path.GetDirectoryName(item.Prefab.ConfigFile)+"\\"; for (int i = 0; i<4; i++) { sparkSounds[i] = Sound.Load(dir+"zap"+(i+1)+".ogg"); } } //foreach (XElement subElement in element.Elements()) //{ // if (subElement.Name.ToString().ToLower() != "sprite") continue; // sprite = new Sprite(subElement); // break; //} light = new LightSource(item.Position, 100.0f, Color.White); isActive = true; //lightColor = new Color(ToolBox.GetAttributeVector4(element, "color", Vector4.One)); } public override void Update(float deltaTime, Camera cam) { base.Update(deltaTime, cam); if (item.body != null) { light.Position = ConvertUnits.ToDisplayUnits(item.body.Position); } Pickable pickable = item.GetComponent(); if (item.container!= null || (pickable!=null && pickable.Picker!=null)) { light.Color = Color.Transparent; return; } if (powerConsumption == 0.0f) { voltage = 1.0f; } else { currPowerConsumption = powerConsumption; } if (Rand.Range(0.0f, 1.0f) < 0.05f && voltage < Rand.Range(0.0f, minVoltage)) { if (voltage > 0.1f) sparkSounds[Rand.Int(sparkSounds.Length)].Play(1.0f, 400.0f, item.Position); lightBrightness = 0.0f; } else { lightBrightness = MathHelper.Lerp(lightBrightness, Math.Min(voltage, 1.0f), 0.1f); } light.Color = lightColor * lightBrightness; light.Range = range * (float)Math.Sqrt(lightBrightness); voltage = 0.0f; } public override void Draw(SpriteBatch spriteBatch, bool editing) { if (!isActive) { light.Color = Color.Transparent; } } public override void Remove() { base.Remove(); light.Remove(); } public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f) { base.ReceiveSignal(signal, connection, sender, power); switch (connection.Name) { case "toggle": isActive = !isActive; break; case "set_state": isActive = (signal != "0"); break; } } } }