using System; using System.Collections.Generic; using System.IO; using System.Xml.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using FarseerPhysics; namespace Barotrauma.Items.Components { class Turret : Powered, IDrawableComponent { Sprite barrelSprite; Vector2 barrelPos; float rotation, targetRotation; float reload, reloadTime; float minRotation, maxRotation; float launchImpulse; Camera cam; [HasDefaultValue("0,0", false)] public string BarrelPos { get { return ToolBox.Vector2ToString(barrelPos); } set { barrelPos = ToolBox.ParseToVector2(value); } } [HasDefaultValue(0.0f, false)] public float LaunchImpulse { get { return launchImpulse; } set { launchImpulse = value; } } [HasDefaultValue(5.0f, false)] public float Reload { get { return reloadTime; } set { reloadTime = value; } } [HasDefaultValue("0.0,0.0", true), Editable] public string RotationLimits { get { Vector2 limits = new Vector2(minRotation, maxRotation); limits.X = MathHelper.ToDegrees(limits.X); limits.Y = MathHelper.ToDegrees(limits.Y); return ToolBox.Vector2ToString(limits); } set { Vector2 vector = ToolBox.ParseToVector2(value); minRotation = MathHelper.ToRadians(vector.X); maxRotation = MathHelper.ToRadians(vector.Y); rotation = (minRotation + maxRotation) / 2; } } public Turret(Item item, XElement element) : base(item, element) { IsActive = true; string barrelSpritePath = ToolBox.GetAttributeString(element, "barrelsprite", ""); if (!string.IsNullOrWhiteSpace(barrelSpritePath)) { if (!barrelSpritePath.Contains("/")) { barrelSpritePath = Path.Combine(Path.GetDirectoryName(item.Prefab.ConfigFile), barrelSpritePath); } barrelSprite = new Sprite( barrelSpritePath, ToolBox.GetAttributeVector2(element, "origin", Vector2.Zero)); } } public void Draw(SpriteBatch spriteBatch, bool editing = false) { Vector2 drawPos = new Vector2(item.Rect.X, item.Rect.Y); if (item.Submarine != null) drawPos += item.Submarine.DrawPosition; drawPos.Y = -drawPos.Y; if (barrelSprite!=null) { barrelSprite.Draw(spriteBatch, drawPos + barrelPos, Color.White, rotation + MathHelper.PiOver2, 1.0f, SpriteEffects.None, item.Sprite.Depth+0.01f); } if (!editing) return; GUI.DrawLine(spriteBatch, drawPos + barrelPos, drawPos + barrelPos + new Vector2((float)Math.Cos(minRotation), (float)Math.Sin(minRotation))*60.0f, Color.Green); GUI.DrawLine(spriteBatch, drawPos + barrelPos, drawPos + barrelPos + new Vector2((float)Math.Cos(maxRotation), (float)Math.Sin(maxRotation)) * 60.0f, Color.Green); GUI.DrawLine(spriteBatch, drawPos + barrelPos, drawPos + barrelPos + new Vector2((float)Math.Cos((maxRotation + minRotation) / 2), (float)Math.Sin((maxRotation + minRotation) / 2)) * 60.0f, Color.LightGreen); } public override void Update(float deltaTime, Camera cam) { this.cam = cam; if (reload > 0.0f) reload -= deltaTime; ApplyStatusEffects(ActionType.OnActive, deltaTime, null); if (minRotation == maxRotation) return; float targetMidDiff = MathHelper.WrapAngle(targetRotation - (minRotation + maxRotation) / 2.0f); float maxDist = (maxRotation - minRotation) / 2.0f; if (Math.Abs(targetMidDiff) > maxDist) { targetRotation = (targetMidDiff < 0.0f) ? minRotation : maxRotation; } float deltaRotation = MathHelper.WrapAngle(targetRotation-rotation); deltaRotation = MathHelper.Clamp(deltaRotation, -0.5f, 0.5f) * 5.0f; rotation += deltaRotation * deltaTime; float rotMidDiff = MathHelper.WrapAngle(rotation - (minRotation + maxRotation) / 2.0f); if (rotMidDiff < -maxDist) { rotation = minRotation; } else if (rotMidDiff > maxDist) { rotation = maxRotation; } } public override bool Use(float deltaTime, Character character = null) { if (reload > 0.0f) return false; var projectiles = GetLoadedProjectiles(true); if (projectiles.Count == 0) return false; if (GetAvailablePower() < powerConsumption) return false; var batteries = item.GetConnectedComponents(); float availablePower = 0.0f; foreach (PowerContainer battery in batteries) { float batteryPower = Math.Min(battery.Charge*3600.0f, battery.MaxOutPut); float takePower = Math.Min(powerConsumption - availablePower, batteryPower); battery.Charge -= takePower/3600.0f; } reload = reloadTime; Item projectile = projectiles[0].Item; projectile.Drop(); projectile.body.Dir = 1.0f; projectile.body.ResetDynamics(); projectile.body.Enabled = true; projectile.SetTransform(ConvertUnits.ToSimUnits(new Vector2(item.WorldRect.X + barrelPos.X, item.WorldRect.Y - barrelPos.Y)), -rotation); projectile.FindHull(); projectile.Submarine = projectile.body.Submarine; projectiles[0].Use(deltaTime); projectiles[0].User = character; if (projectile.Container != null) projectile.Container.RemoveContained(projectile); return true; } public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective) { var projectiles = GetLoadedProjectiles(); if (projectiles.Count == 0 || (projectiles.Count == 1 && objective.Option.ToLowerInvariant() != "fire at will")) { ItemContainer container = null; foreach (MapEntity e in item.linkedTo) { var containerItem = e as Item; if (containerItem == null) continue; container = containerItem.GetComponent(); if (container != null) break; } if (container == null || container.ContainableItems.Count==0) return true; var containShellObjective = new AIObjectiveContainItem(character, container.ContainableItems[0].Names[0], container); containShellObjective.IgnoreAlreadyContainedItems = true; objective.AddSubObjective(containShellObjective); return false; } else if (GetAvailablePower() < powerConsumption) { var batteries = item.GetConnectedComponents(); float lowestCharge = 0.0f; PowerContainer batteryToLoad = null; foreach (PowerContainer battery in batteries) { if (batteryToLoad == null || battery.Charge < lowestCharge) { batteryToLoad = battery; lowestCharge = battery.Charge; } } if (batteryToLoad == null) return true; if (batteryToLoad.RechargeSpeed < batteryToLoad.MaxRechargeSpeed*0.4f) { objective.AddSubObjective(new AIObjectiveOperateItem(batteryToLoad, character, "")); return false; } } //enough shells and power Character closestEnemy = null; float closestDist = 3000.0f; foreach (Character enemy in Character.CharacterList) { //ignore humans and characters that are inside the sub if (enemy.IsDead || enemy.SpeciesName == "human" || enemy.AnimController.CurrentHull != null) continue; float dist = Vector2.Distance(enemy.WorldPosition, item.WorldPosition); if (dist < closestDist) { closestEnemy = enemy; closestDist = dist; } } if (closestEnemy == null) return false; character.CursorPosition = closestEnemy.WorldPosition; if (item.Submarine!=null) character.CursorPosition -= item.Submarine.Position; character.SetInput(InputType.Aim, false, true); //Vector2 receive //Vector2 centerPos = new Vector2(item.WorldRect.X + barrelPos.X, item.WorldRect.Y - barrelPos.Y); //Vector2 offset = receivedPos - centerPos; //offset.Y = -offset.Y; //targetRotation = MathUtils.WrapAngleTwoPi(MathUtils.VectorToAngle(offset)); float enemyAngle = MathUtils.VectorToAngle(closestEnemy.WorldPosition-item.WorldPosition); float turretAngle = -rotation; if (Math.Abs(MathUtils.GetShortestAngle(enemyAngle, turretAngle)) > 0.01f) return false; var pickedBody = Submarine.PickBody(ConvertUnits.ToSimUnits(item.WorldPosition), closestEnemy.SimPosition, null); if (pickedBody != null && !(pickedBody.UserData is Limb)) return false; if (objective.Option.ToLowerInvariant() == "fire at will") Use(deltaTime, character); return false; } private float GetAvailablePower() { var batteries = item.GetConnectedComponents(); float availablePower = 0.0f; foreach (PowerContainer battery in batteries) { float batteryPower = Math.Min(battery.Charge*3600.0f, battery.MaxOutPut); availablePower += batteryPower; } return availablePower; } protected override void RemoveComponentSpecific() { base.RemoveComponentSpecific(); if (barrelSprite != null) barrelSprite.Remove(); } private List GetLoadedProjectiles(bool returnFirst = false) { List projectiles = new List(); foreach (MapEntity e in item.linkedTo) { var projectileContainer = e as Item; if (projectileContainer == null) continue; var containedItems = projectileContainer.ContainedItems; if (containedItems == null) continue; for (int i = 0; i < containedItems.Length; i++) { var projectileComponent = containedItems[i].GetComponent(); if (projectileComponent != null) { projectiles.Add(projectileComponent); if (returnFirst) return projectiles; } } } return projectiles; } public override void FlipX() { minRotation = (float)Math.PI - minRotation; maxRotation = (float)Math.PI - maxRotation; var temp = minRotation; minRotation = maxRotation; maxRotation = temp; while (minRotation < 0) { minRotation += MathHelper.TwoPi; maxRotation += MathHelper.TwoPi; } } public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power) { switch (connection.Name) { case "position_in": Vector2 receivedPos = ToolBox.ParseToVector2(signal, false); Vector2 centerPos = new Vector2(item.WorldRect.X + barrelPos.X, item.WorldRect.Y - barrelPos.Y); Vector2 offset = receivedPos - centerPos; offset.Y = -offset.Y; targetRotation = MathUtils.WrapAngleTwoPi(MathUtils.VectorToAngle(offset)); IsActive = true; break; case "trigger_in": item.Use((float)Timing.Step, null); break; } } } }