using System.Xml.Linq; namespace Barotrauma { class BackgroundCreaturePrefab { public readonly Sprite Sprite; public readonly float Speed; public readonly float WanderAmount; public readonly float WanderZAmount; public readonly int SwarmMin, SwarmMax; public readonly float SwarmRadius; public readonly bool DisableRotation; public BackgroundCreaturePrefab(XElement element) { Speed = ToolBox.GetAttributeFloat(element, "speed", 1.0f); WanderAmount = ToolBox.GetAttributeFloat(element, "wanderamount", 0.0f); WanderZAmount = ToolBox.GetAttributeFloat(element, "wanderzamount", 0.0f); SwarmMin = ToolBox.GetAttributeInt(element, "swarmmin", 1); SwarmMax = ToolBox.GetAttributeInt(element, "swarmmax", 1); SwarmRadius = ToolBox.GetAttributeFloat(element, "swarmradius", 200.0f); DisableRotation = ToolBox.GetAttributeBool(element, "disablerotation", false); foreach (XElement subElement in element.Elements()) { if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue; Sprite = new Sprite(subElement); break; } } } }