using Barotrauma.Items.Components; using Barotrauma.Networking; using Microsoft.Xna.Framework; using System.Collections.Generic; namespace Barotrauma { class ItemInventory : Inventory { ItemContainer container; public ItemInventory(Item owner, ItemContainer container, int capacity, Vector2? centerPos = null, int slotsPerRow = 5) : base(owner, capacity, centerPos, slotsPerRow) { this.container = container; } public override int FindAllowedSlot(Item item) { if (ItemOwnsSelf(item)) return -1; for (int i = 0; i < capacity; i++) { //item is already in the inventory! if (Items[i] == item) return -1; } if (!container.CanBeContained(item)) return -1; for (int i = 0; i < capacity; i++) { if (Items[i] == null) return i; } return -1; } public override bool CanBePut(Item item, int i) { if (ItemOwnsSelf(item)) return false; if (i < 0 || i >= Items.Length) return false; return (item!=null && Items[i]==null && container.CanBeContained(item)); } public override bool TryPutItem(Item item, Character user, List allowedSlots = null, bool createNetworkEvent = true) { bool wasPut = base.TryPutItem(item, user, allowedSlots, createNetworkEvent); if (wasPut) { foreach (Character c in Character.CharacterList) { if (!c.HasSelectedItem(item)) continue; item.Unequip(c); break; } container.IsActive = true; container.OnItemContained(item); } return wasPut; } public override bool TryPutItem(Item item, int i, bool allowSwapping, bool allowCombine, Character user, bool createNetworkEvent = true) { bool wasPut = base.TryPutItem(item, i, allowSwapping, allowCombine, user, createNetworkEvent); if (wasPut) { foreach (Character c in Character.CharacterList) { if (!c.HasSelectedItem(item)) continue; item.Unequip(c); break; } container.IsActive = true; container.OnItemContained(item); } return wasPut; } protected override void CreateNetworkEvent() { int componentIndex = container.Item.components.IndexOf(container); if (componentIndex == -1) { DebugConsole.Log("Creating a network event for the item \"" + container.Item + "\" failed, ItemContainer not found in components"); return; } if (GameMain.Server != null) { GameMain.Server.CreateEntityEvent(Owner as IServerSerializable, new object[] { NetEntityEvent.Type.InventoryState, componentIndex }); } #if CLIENT else if (GameMain.Client != null) { GameMain.Client.CreateEntityEvent(Owner as IClientSerializable, new object[] { NetEntityEvent.Type.InventoryState, componentIndex }); } #endif } public override void RemoveItem(Item item) { base.RemoveItem(item); container.OnItemRemoved(item); } } }