using System; namespace GameAnalyticsSDK.Net { internal class TimedBlock : IComparable { public readonly DateTime deadline; public readonly Action block; public readonly string blockName; public TimedBlock (DateTime deadline, Action block, string blockName) { this.deadline = deadline; this.block = block; this.blockName = blockName; } public int CompareTo(TimedBlock other) { return this.deadline.CompareTo (other.deadline); } public override string ToString () { return "{TimedBlock: deadLine=" + this.deadline.Ticks + ", block=" + this.blockName + "}"; } } }