/* Original source Farseer Physics Engine: * Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com * Microsoft Permissive License (Ms-PL) v1.1 */ using System; using FarseerPhysics.Common.PhysicsLogic; using FarseerPhysics.Dynamics; namespace FarseerPhysics.Controllers { public abstract class Controller : FilterData { public ControllerCategory ControllerCategory = ControllerCategory.Cat01; public bool Enabled = true; public World World { get; internal set; } public Controller() { } public override bool IsActiveOn(Body body) { if (body.ControllerFilter.IsControllerIgnored(ControllerCategory)) return false; return base.IsActiveOn(body); } public abstract void Update(float dt); } }