using RestSharp;
namespace Barotrauma
{
///
/// Factory methods for creating RestSharp clients and requests with default timeout
/// settings, to avoid unforeseen connectivity issues hanging the game.
/// The timeout needs to be added to both the client and the request, due to known
/// issues with RestSharp 106.x that we use: https://github.com/restsharp/RestSharp/issues/1900
///
public static class RestFactory
{
///
/// Creates a RestClient with applied.
///
public static RestClient CreateClient(string baseUrl)
{
return new RestClient(baseUrl)
{
Timeout = GameSettings.CurrentConfig.RemoteContentTimeoutMs
};
}
///
/// Creates a RestRequest with applied.
///
public static RestRequest CreateRequest(string resource, Method method = Method.GET)
{
return new RestRequest(resource, method)
{
Timeout = GameSettings.CurrentConfig.RemoteContentTimeoutMs
};
}
}
}