using Barotrauma.RuinGeneration; using System.Xml.Linq; namespace Barotrauma { [RequiredByCorePackage] sealed class RuinConfigFile : GenericPrefabFile { public RuinConfigFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path) { } protected override bool MatchesSingular(Identifier identifier) => identifier == "RuinConfig"; protected override bool MatchesPlural(Identifier identifier) => identifier == "RuinGenerationParameters"; protected override PrefabCollection Prefabs => RuinGenerationParams.RuinParams; protected override RuinGenerationParams CreatePrefab(ContentXElement element) { return new RuinGenerationParams(element, this); } } }