using System.Xml.Linq; #if CLIENT using Barotrauma.Particles; #endif namespace Barotrauma { [RequiredByCorePackage] [NotSyncedInMultiplayer] #if CLIENT sealed class ParticlesFile : GenericPrefabFile { public ParticlesFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path) { } protected override bool MatchesSingular(Identifier identifier) => !MatchesPlural(identifier); protected override bool MatchesPlural(Identifier identifier) => identifier == "prefabs" || identifier == "particles"; protected override PrefabCollection Prefabs => ParticlePrefab.Prefabs; protected override ParticlePrefab CreatePrefab(ContentXElement element) { return new ParticlePrefab(element, this); } public override Md5Hash CalculateHash() => Md5Hash.Blank; } #else sealed class ParticlesFile : OtherFile { public ParticlesFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path) { } //this content type doesn't do anything on a server } #endif }