using Barotrauma.Networking; namespace Barotrauma.Items.Components { partial class LevelResource : ItemComponent, IServerSerializable { public void ClientEventRead(IReadMessage msg, float sendingTime) { deattachTimer = msg.ReadSingle(); if (deattachTimer >= DeattachDuration) { holdable.DeattachFromWall(); trigger.Enabled = false; } } } }