using Barotrauma.Networking; using System.Linq; namespace Barotrauma.Items.Components { partial class CustomInterface : ItemComponent, IClientSerializable, IServerSerializable { public void ServerEventRead(IReadMessage msg, Client c) { bool[] elementStates = new bool[customInterfaceElementList.Count]; string[] elementValues = new string[customInterfaceElementList.Count]; for (int i = 0; i < customInterfaceElementList.Count; i++) { var element = customInterfaceElementList[i]; switch (element.InputType) { case CustomInterfaceElement.InputTypeOption.Number: case CustomInterfaceElement.InputTypeOption.Text: elementValues[i] = msg.ReadString(); break; case CustomInterfaceElement.InputTypeOption.Button: case CustomInterfaceElement.InputTypeOption.TickBox: elementStates[i] = msg.ReadBoolean(); break; } } CustomInterfaceElement clickedButton = null; if ((c.Character != null && DrawHudWhenEquipped && item.ParentInventory?.Owner == c.Character) || item.CanClientAccess(c)) { for (int i = 0; i < customInterfaceElementList.Count; i++) { var element = customInterfaceElementList[i]; switch (element.InputType) { case CustomInterfaceElement.InputTypeOption.Number: switch (element.NumberType) { case NumberType.Int when int.TryParse(elementValues[i], out int value): ValueChanged(element, value); break; case NumberType.Float when TryParseFloatInvariantCulture(elementValues[i], out float value): ValueChanged(element, value); break; } break; case CustomInterfaceElement.InputTypeOption.Text: TextChanged(element, elementValues[i]); break; case CustomInterfaceElement.InputTypeOption.TickBox: TickBoxToggled(element, elementStates[i]); break; case CustomInterfaceElement.InputTypeOption.Button: if (elementStates[i]) { clickedButton = element; ButtonClicked(element); } break; } } } //notify all clients of the new state item.CreateServerEvent(this, new EventData(clickedButton)); item.CreateServerEvent(this); } public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null) { //extradata contains an array of buttons clicked by a client (or nothing if nothing was clicked) for (int i = 0; i < customInterfaceElementList.Count; i++) { var element = customInterfaceElementList[i]; switch (element.InputType) { case CustomInterfaceElement.InputTypeOption.Number: case CustomInterfaceElement.InputTypeOption.Text: msg.WriteString(element.Signal); break; case CustomInterfaceElement.InputTypeOption.TickBox: msg.WriteBoolean(element.State); break; case CustomInterfaceElement.InputTypeOption.Button: msg.WriteBoolean(extraData is Item.ComponentStateEventData { ComponentData: EventData eventData } && eventData.BtnElement == customInterfaceElementList[i]); break; } } } } }