using Barotrauma.Networking; namespace Barotrauma.Items.Components { partial class Scanner : ItemComponent, IServerSerializable { partial void UpdateProjSpecific() { if (Holdable != null && Holdable.Attached && (AlwaysDisplayProgressBar || DisplayProgressBar) && !IsScanCompleted) { Character.Controlled?.UpdateHUDProgressBar(this, item.WorldPosition, ScanTimer / ScanDuration, GUIStyle.Red, GUIStyle.Green, textTag: "progressbar.scanning"); } } public void ClientEventRead(IReadMessage msg, float sendingTime) { bool wasScanCompletedPreviously = IsScanCompleted; scanTimer = msg.ReadSingle(); if (!wasScanCompletedPreviously && IsScanCompleted) { OnScanCompleted?.Invoke(this); } } } }