Compare commits
3 Commits
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d4af393199 | ||
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bbe4e95c17 | ||
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7fc21189c5 |
8
.github/workflows/create-prerelease.yml
vendored
8
.github/workflows/create-prerelease.yml
vendored
@@ -19,9 +19,9 @@ jobs:
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run: |
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run: |
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echo "result=${GITHUB_HEAD_REF:-${GITHUB_REF#refs/heads/}}" >> "$GITHUB_OUTPUT"
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echo "result=${GITHUB_HEAD_REF:-${GITHUB_REF#refs/heads/}}" >> "$GITHUB_OUTPUT"
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- name: Sanity checks
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- name: Sanity checks
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if: ${{ github.event_name == 'workflow_dispatch' && steps.extract-branch-name.outputs.result != 'develop' }}
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if: ${{ github.event_name == 'workflow_dispatch' && steps.extract-branch-name.outputs.result != 'OBT-Release' }}
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run: |
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run: |
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echo "::error::this workflow can only be run on the \"develop\" branch"
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echo "::error::this workflow can only be run on the \"OBT-Release\" branch"
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exit 1
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exit 1
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- name: Get latest nightly-tagged commit
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- name: Get latest nightly-tagged commit
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@@ -53,7 +53,7 @@ jobs:
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const ref = await github.rest.git.getRef({
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const ref = await github.rest.git.getRef({
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owner: context.repo.owner,
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owner: context.repo.owner,
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repo: context.repo.repo,
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repo: context.repo.repo,
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ref: "heads/develop",
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ref: "heads/OBT-Release",
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});
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});
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return ref.data.object.sha;
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return ref.data.object.sha;
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@@ -81,7 +81,7 @@ jobs:
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publish-release:
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publish-release:
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needs: [check-if-release-needed]
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needs: [check-if-release-needed]
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if: ${{ needs.check-if-release-needed.outputs.has-new-commits == 'true' }}
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if: true
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uses: ./.github/workflows/publish-release.yml
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uses: ./.github/workflows/publish-release.yml
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with:
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with:
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target: ${{ needs.check-if-release-needed.outputs.latest-commit-sha }}
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target: ${{ needs.check-if-release-needed.outputs.latest-commit-sha }}
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@@ -1316,12 +1316,12 @@ namespace Barotrauma
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GameMain.LuaCs.ToggleDebugger(port);
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GameMain.LuaCs.ToggleDebugger(port);
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}));
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}));
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#if DEBUG
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commands.Add(new Command("install_cl_lua|install_cl|install_cl_cs|install_cl_luacs", "Installs Client-Side LuaCs into your client.", (string[] args) =>
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commands.Add(new Command("install_cl_lua|install_cl|install_cl_cs|install_cl_luacs", "Installs Client-Side LuaCs into your client.", (string[] args) =>
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{
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{
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LuaCsInstaller.Install();
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LuaCsInstaller.Install();
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}));
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}));
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#endif
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commands.Add(new Command("randomizeseed", "randomizeseed: Toggles level seed randomization on/off.", (string[] args) =>
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commands.Add(new Command("randomizeseed", "randomizeseed: Toggles level seed randomization on/off.", (string[] args) =>
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{
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{
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GameMain.Server.ServerSettings.RandomizeSeed = !GameMain.Server.ServerSettings.RandomizeSeed;
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GameMain.Server.ServerSettings.RandomizeSeed = !GameMain.Server.ServerSettings.RandomizeSeed;
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