3 Commits

Author SHA1 Message Date
NotAlwaysTrue
d4af393199 Modified create pre-release workflow 2025-12-23 09:02:48 +08:00
NotAlwaysTrue
bbe4e95c17 Modified create pre-release workflow 2025-12-23 08:58:47 +08:00
NotAlwaysTrue
7fc21189c5 OBT-ReleaseVer 2025-12-23 08:36:40 +08:00
2 changed files with 6 additions and 6 deletions

View File

@@ -19,9 +19,9 @@ jobs:
run: | run: |
echo "result=${GITHUB_HEAD_REF:-${GITHUB_REF#refs/heads/}}" >> "$GITHUB_OUTPUT" echo "result=${GITHUB_HEAD_REF:-${GITHUB_REF#refs/heads/}}" >> "$GITHUB_OUTPUT"
- name: Sanity checks - name: Sanity checks
if: ${{ github.event_name == 'workflow_dispatch' && steps.extract-branch-name.outputs.result != 'develop' }} if: ${{ github.event_name == 'workflow_dispatch' && steps.extract-branch-name.outputs.result != 'OBT-Release' }}
run: | run: |
echo "::error::this workflow can only be run on the \"develop\" branch" echo "::error::this workflow can only be run on the \"OBT-Release\" branch"
exit 1 exit 1
- name: Get latest nightly-tagged commit - name: Get latest nightly-tagged commit
@@ -53,7 +53,7 @@ jobs:
const ref = await github.rest.git.getRef({ const ref = await github.rest.git.getRef({
owner: context.repo.owner, owner: context.repo.owner,
repo: context.repo.repo, repo: context.repo.repo,
ref: "heads/develop", ref: "heads/OBT-Release",
}); });
return ref.data.object.sha; return ref.data.object.sha;
@@ -81,7 +81,7 @@ jobs:
publish-release: publish-release:
needs: [check-if-release-needed] needs: [check-if-release-needed]
if: ${{ needs.check-if-release-needed.outputs.has-new-commits == 'true' }} if: true
uses: ./.github/workflows/publish-release.yml uses: ./.github/workflows/publish-release.yml
with: with:
target: ${{ needs.check-if-release-needed.outputs.latest-commit-sha }} target: ${{ needs.check-if-release-needed.outputs.latest-commit-sha }}

View File

@@ -1316,12 +1316,12 @@ namespace Barotrauma
GameMain.LuaCs.ToggleDebugger(port); GameMain.LuaCs.ToggleDebugger(port);
})); }));
#if DEBUG
commands.Add(new Command("install_cl_lua|install_cl|install_cl_cs|install_cl_luacs", "Installs Client-Side LuaCs into your client.", (string[] args) => commands.Add(new Command("install_cl_lua|install_cl|install_cl_cs|install_cl_luacs", "Installs Client-Side LuaCs into your client.", (string[] args) =>
{ {
LuaCsInstaller.Install(); LuaCsInstaller.Install();
})); }));
#endif
commands.Add(new Command("randomizeseed", "randomizeseed: Toggles level seed randomization on/off.", (string[] args) => commands.Add(new Command("randomizeseed", "randomizeseed: Toggles level seed randomization on/off.", (string[] args) =>
{ {
GameMain.Server.ServerSettings.RandomizeSeed = !GameMain.Server.ServerSettings.RandomizeSeed; GameMain.Server.ServerSettings.RandomizeSeed = !GameMain.Server.ServerSettings.RandomizeSeed;