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1,365 Commits 5 Branches 2 Tags
f469041363ea72e8da6f9bda7ea7cfceadcd00a1
Commit Graph

5 Commits

Author SHA1 Message Date
Joonas Rikkonen
9b0d7c1020 Added a method for changing a client's controlled character. Clients now get back control if their character is revived via the debug console.
+ It's possible to give clients control of monsters, which should add some new gameplay possibilitie. ;)
2017-06-10 15:07:10 +03:00
Joonas Rikkonen
46957684f3 Clients and server limit the number of chat messages included in a message if their byte size exceeds the MTU 2017-06-05 19:30:31 +03:00
Joonas Rikkonen
72ecba8e5b Fixed message fragmentation issues caused by initial lobby syncing. The size of the initial message exceeds MTU if the host has a large number of subs, and apparently Lidgren doesn't attempt to handle fragmenting by default when sending the messages with the unreliable delivery method. Now the initial syncing message is sent only once with the reliable delivery method which should be able to handle fragmented messages. 2017-06-04 19:56:57 +03:00
Joonas Rikkonen
55cb56da59 Server ends the round if all characters are either dead or unconscious when autorestart is on (instead of waiting for everyone to be dead) 2017-06-04 18:04:37 +03:00
Regalis
94c6a8ea1b Renamed project folders from Subsurface to Barotrauma 2017-06-04 15:00:53 +03:00
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