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vlad.os
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LuaCsForBarotraumaEP
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Regalis
1f16bef01c
Interpolating item drawRotation in the "shortest direction" (prevents twitching if the rotation changes e.g. from -0.1f to PI*2), physicsbodies are lerped towards their targetposition at a constant speed
2017-02-09 00:01:01 +02:00
Regalis
050f7ffc83
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:21:05 +03:00