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LuaCsForBarotraumaEP
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Joonas Rikkonen
88abbe28e3
Fixed entity IDs getting messed up and causing desync because of purchased items in multiplayer campaign. The server created cargo items first and then mission-related entities, while the clients only spawned mission entities and relied on the server to spawn the cargo, which caused mission entities to have wrong IDs.
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#484
2018-07-17 12:50:04 +03:00
juanjp600
f59db98188
Fixed case-sensitivity issues, part six quadrillion and one
2018-06-06 15:00:02 -03:00