Commit Graph

8 Commits

Author SHA1 Message Date
Blue 2b7eb7d361 Oxygen generator explosion when breaking weakened 2018-07-18 13:51:06 +02:00
Blue b34a98d760 Merge branch 'master' into patch-2 2018-07-18 00:25:54 +02:00
Blue 47e64b9c18 Update oxygengenerator.xml 2018-07-18 00:21:51 +02:00
Joonas Rikkonen 01c3d20a0c Fire can only explode oxygen tanks that are >25% full (otherwise the condition of the tank just drops to 0). Prevents infinite explosions when an oxygen generator is on fire with oxygen tanks inside. Closes #470
+ Made oxygen generators fill oxygen tanks faster.
2018-07-16 14:59:01 +03:00
Blue aa50ffecd0 Oxygen generator changed a bit
+ Can break if on fire for too long, explodes, stuns, etc
+ Can take oxygenite tanks in, but won't refill
+ Fixes the bug where oxygen tanks would explode indefinitely
(Most stuff taken from BTE)
2018-07-13 16:18:54 +02:00
Blue 4fc5c998de Full paths to sound files 2018-05-27 19:40:12 +02:00
Joonas Rikkonen 8e8b8464af All items and structures have to define a sourcerect for the sprite because otherwise the dedicated server won't know the size of the entity. Closes #321 2018-03-06 13:55:30 +02:00
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00