Commit Graph

12 Commits

Author SHA1 Message Date
Regalis11 325bf0c66b WIP item grouping in store screen, endworm event 2016-01-01 22:24:47 +02:00
Regalis11 064e2eadd0 Round end cinematic, CoroutineManager deltatime 2015-12-26 19:33:23 +02:00
Regalis11 b2d5704f7e Round summary screen, GUIMessageBoxes disable other UI elements, renamed quests as missions 2015-12-23 22:18:02 +02:00
Regalis11 c7e7b3909f Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix 2015-12-23 00:10:02 +02:00
Regalis11 63f5a501e8 Optimization: Connection recipient caching, resetting cachedshadow data instead of creating a new one 2015-12-21 15:32:42 +02:00
Regalis11 63dd5e1bf6 Added HhyperDescriptor, sorting backgroundsprites according to texture 2015-12-21 12:12:31 +02:00
Regalis11 2ff8643c02 Optimization: FindHull spatial hashing, itemcomponent sounds in a dictionary, got rid of Item.Updated, rendering fixes, disposing shadow vertex buffers 2015-12-21 11:01:35 +02:00
Regalis11 c74caadc42 Player characters arent AICharacters in multiplayer, lighting optimization 2015-12-13 18:02:43 +02:00
Regalis11 40fb8d803d Lighting fixes & teleporting characters to sub 2015-12-06 16:07:25 +02:00
Regalis11 ef9d7ef0d4 WIP pathfinding AI navigator, Level class refactoring 2015-11-15 19:14:08 +02:00
Regalis11 73bde75c2e Obstructing vision when wearing a diving suit or mask 2015-11-01 17:47:59 +02:00
Regalis11 aeeae13b35 NetworkEvent optimization (more frequent use of WriteRangedSingle) 2015-10-25 00:06:32 +03:00