Joonas Rikkonen
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5f05322fdb
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(fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server.
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2019-04-04 11:06:12 +03:00 |
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Joonas Rikkonen
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1f94e174ef
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(50a891840) Lazy deformable LevelObject sprite loading
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2019-04-03 16:25:31 +03:00 |
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Joonas Rikkonen
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080ac78ded
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(5c35a640e) Update tutorial-rework with dev
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2019-03-27 20:52:47 +02:00 |
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Joonas Rikkonen
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3f82c9a2cb
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(f417b026f) Fetched: Changes for playing video tutorial from local branch
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2019-03-27 20:45:14 +02:00 |
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Joonas Rikkonen
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63eb4d64e5
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f8b0295...0671290
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2019-03-18 23:30:58 +02:00 |
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Joonas Rikkonen
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044fd3344b
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2f107db...5202af9
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2019-03-18 21:42:26 +02:00 |
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Joonas Rikkonen
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6c0679c297
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38f1ddb...178a853: v0.8.9.1, removed content folder
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2019-03-18 20:39:27 +02:00 |
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