Commit Graph

7 Commits

Author SHA1 Message Date
Joonas Rikkonen c5ce1be6c2 Running speed can be adjusted from the character configs, added a parameter for the "running speed" in water (characters now swim faster when holding shift).
TODO: make AI-controlled monsters run/swim faster in specific situations (fleeing, attacking, etc).
2017-06-12 20:07:50 +03:00
Joonas Rikkonen ed0a5f0f66 - Enemies with the "attack when provoked" setting only start attacking humans and structures if the attacker is a non-AI character or has a HumanAIController.
- Characters that launch a turret get assigned as the user of the projectile (-> shooting watchers with a railgun makes them attack).
- Increased watchers' attack range.
2017-06-12 18:56:33 +03:00
Joonas Rikkonen c7d22ecb47 Option to make AI characters flee when their health is below a specific threshold 2017-06-12 18:50:15 +03:00
Joonas Rikkonen 0ba11e1fb6 Merge branch 'master' into ai-overhaul 2017-06-11 20:47:45 +03:00
CommanderMark cc6e220691 Moved the execution of the save coroutine to JobNamePreferences' setter.
Juanjp pointed out that it would run the coroutine if you modified changes in the settings without yet pressing "Apply".

Also reworded the job descriptions.
2017-06-10 23:24:51 -04:00
CommanderMark ed5039c43c The ordering of job preferences in net lobby are saved in config.xml.
- Added a coroutine which will save the current settings to the config.xml file if no further changes to the preferences are applied after 10 seconds.

-The default ordering is now Engineer, Mechanic, Captain, Security, Doctor and Assistant.
2017-06-10 22:17:16 -04:00
Regalis 94c6a8ea1b Renamed project folders from Subsurface to Barotrauma 2017-06-04 15:00:53 +03:00