Commit Graph

7 Commits

Author SHA1 Message Date
Joonas Rikkonen bf87006bc3 Attempt to fix items dropping client-side when moving them from inventory another (#558).
The clients delay applying the received remote state of an inventory they just put an item inside, because otherwise the inventory may revert to an old state if items are moved in rapid succession. I think the problem was that the delay was not applied to the inventory the item is _taken from_, so it was possible that the clients applied an old delayed state even though an item had just been moved out of the inventory. Another problem was that the server didn't create an event for the inventory the item was removed from, so if there were any wrong items in a client-side inventory, they would just be dropped instead of being moved back to the correct inventory.
2018-09-12 15:22:52 +03:00
Joonas Rikkonen c66098ca4e Fixed only the first inventory of an item being synced (e.g. clients wouldn't get notified when an item is contained in the "output inventory" of a fabricator or deconstructor). 2018-07-30 11:00:21 +03:00
Joonas Rikkonen 07d3d69040 Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit). 2018-03-02 15:24:54 +02:00
juanjp600 351a1a15fc Fixed stack overflow when trying to store jumpsuits in themselves 2018-02-23 00:19:36 -03:00
Joonas Rikkonen 575b643c62 Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now. 2017-07-17 23:27:31 +03:00
Joonas Rikkonen 64ad5e5003 Removed unnecessary using directives 2017-07-05 18:35:09 +03:00
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00