Joonas Rikkonen
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0998cdbe01
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Server queues entity position updates and delays sending them if there's not enough room in a message after writing the entity events and chat messages.
+ removed unused SparseUpdate
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2017-06-28 23:05:41 +03:00 |
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Joonas Rikkonen
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9b0d7c1020
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Added a method for changing a client's controlled character. Clients now get back control if their character is revived via the debug console.
+ It's possible to give clients control of monsters, which should add some new gameplay possibilitie. ;)
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2017-06-10 15:07:10 +03:00 |
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Joonas Rikkonen
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46957684f3
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Clients and server limit the number of chat messages included in a message if their byte size exceeds the MTU
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2017-06-05 19:30:31 +03:00 |
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Joonas Rikkonen
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72ecba8e5b
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Fixed message fragmentation issues caused by initial lobby syncing. The size of the initial message exceeds MTU if the host has a large number of subs, and apparently Lidgren doesn't attempt to handle fragmenting by default when sending the messages with the unreliable delivery method. Now the initial syncing message is sent only once with the reliable delivery method which should be able to handle fragmented messages.
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2017-06-04 19:56:57 +03:00 |
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Joonas Rikkonen
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55cb56da59
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Server ends the round if all characters are either dead or unconscious when autorestart is on (instead of waiting for everyone to be dead)
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2017-06-04 18:04:37 +03:00 |
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Regalis
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94c6a8ea1b
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Renamed project folders from Subsurface to Barotrauma
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2017-06-04 15:00:53 +03:00 |
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