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4,234 Commits 5 Branches 2 Tags
b70bfcfba47cc956d23c7e3dd67f70745962efdc
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4 Commits

Author SHA1 Message Date
Joonas Rikkonen 3bc52e2d95 (b4fd73057) Reset item position update interval when a client fails to pick it up due to it being accessible (should cause the position of the item to be corrected if the client failed to pick it up due to the position not matching the server position). 2019-06-04 16:42:57 +03:00
Joonas Rikkonen 5c06210265 (c01fdfc22) Attempt to fix items dropping out of the inventory in multiplayer, part 527: Inventory.ServerRead first drops all items that are in incorrect slots from the inventory, and then places the current items into correct slots. I think the problem was that the items were not necessarily dropped at the exact position of the character, because the physics update is run between the item position update and reading the network event. This occasionally caused the item to end up in a position where the character can't pick it again when placing the items into correct slots. Now the position of the item is forced to the position of the character during the dropping, and the CanClientAccess check is not done on items that were already in the character's inventory. 2019-05-23 15:17:55 +03:00
Joonas Rikkonen 23687fbf2f aeafa16...4d3cf73 2019-03-18 22:57:05 +02:00
Joonas Rikkonen 044fd3344b 2f107db...5202af9 2019-03-18 21:42:26 +02:00
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