Commit Graph

10 Commits

Author SHA1 Message Date
EvilFactory 92e1469e8b Fixed a NRE in RunConfig 2023-10-20 10:59:48 -03:00
MapleWheels 3c4810264c Removed Debug-Only from StillUnloadingACLs. 2023-10-06 12:06:42 -03:00
MapleWheels 523ee8d641 - Added friendly name to ACLs for identification during unloading.
- Added debug messages showing mods that have not unloaded from a previous session.
2023-10-06 12:06:42 -03:00
MapleWheels 40c8f3e666 Changed publicized assembly discovery to fallback to the alternate option if the /Pubicized folder cannot be found. IE. Workshop Lua folder if Game folder is missing and vice versa. 2023-10-06 12:06:42 -03:00
MapleWheels 3708e837e7 Added duplicate package filtering to cs loader. Prioritizes loading LocalMods packages. 2023-10-06 12:06:42 -03:00
MapleWheels a62b62185f Made it to load Publicized Assemblies from the Workshop folder if "Use Workshop Lua Setup" is checked in the main menu lua config. 2023-10-06 12:06:42 -03:00
MapleWheels 27c8a3ca2e Added CLR Type-search to GetTypesByName. Fixed error caused by generic type searching from Lua. 2023-10-06 12:06:42 -03:00
MapleWheels 5e03954afe Added threading controls to AppDomain type search. 2023-10-06 12:06:42 -03:00
MapleWheels 9bd23efd3c - Added additional validation to type name and added AppDomain-wide fallback search using Type.GetType if a type with the given name cannot be found in the cache. 2023-10-06 12:06:42 -03:00
MapleWheels 414d46b33e Assembly and Script Loading Overhauled. 2023-10-06 12:06:42 -03:00