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vlad.os/LuaCsForBarotraumaEP
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264 Commits 5 Branches 2 Tags
9cfbbb44ed615afb47c484f159ea253a2f311081
Commit Graph

5 Commits

Author SHA1 Message Date
Regalis
bec6d95198 Server log, ai characters steer away from the abyss 2016-02-14 16:47:23 +02:00
Regalis
08f1d05507 Fuel rods can't be turned back to uranium/incendium if they've already been used, fixed level generation breaking with smaller subs 2016-02-13 13:09:27 +02:00
Regalis
1a5b3fa66a Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff 2016-01-18 20:09:38 +02:00
Regalis
17f3ec7301 Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup 2016-01-10 17:10:22 +02:00
Regalis
92d396e6b2 Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials 2015-12-28 13:21:24 +02:00
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