Regalis
|
9cfbbb44ed
|
Fixed a bunch of sprites not being removed
|
2016-02-19 15:58:43 +02:00 |
|
Regalis
|
4f54e04c8c
|
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
|
2016-02-11 21:37:37 +02:00 |
|
Regalis
|
5513637fe5
|
Item.Container bugfix (affected at least railguns in MP), merged the "your crew has died" message box with shiftsummary, reliable reactor syncing, prevent artifacts dropping out of the level
|
2016-01-12 01:02:05 +02:00 |
|
Regalis
|
92d396e6b2
|
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
|
2015-12-28 13:21:24 +02:00 |
|
Regalis
|
17e8a2171f
|
Progress + prettier ice walls
|
2015-12-12 13:44:05 +02:00 |
|
Regalis
|
09588e548d
|
Submarine rendering to correct position almost ready, fixed camera position "twitching"
|
2015-12-04 17:21:59 +02:00 |
|
Regalis
|
11857f894b
|
AI operating reactors & railguns, misc AI improvements
|
2015-11-30 19:06:27 +02:00 |
|
Regalis
|
4b5126675c
|
Human AI improvements, minor UI tweaking
|
2015-11-25 16:04:51 +02:00 |
|
Regalis
|
6736f1dd82
|
Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype
|
2015-10-23 19:28:21 +03:00 |
|
Regalis
|
313d16d886
|
Changed entity ids from int to ushort, inventory sync bugfixes
|
2015-10-21 18:58:36 +03:00 |
|
Regalis
|
0233579e37
|
ItemInventories don't have own ID's anymore but rely on owner ID, relaying reliablemessages through server
|
2015-10-21 01:39:00 +03:00 |
|
Regalis
|
838022fcd5
|
Switch to Barotrauma & too many misc changes to remember
|
2015-10-16 18:11:58 +03:00 |
|
Regalis11
|
8df9133e84
|
Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
|
2015-10-11 21:04:42 +03:00 |
|