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2,801 Commits 5 Branches 2 Tags
8de2eccff2b4ed2cd4bb23f12f2ca3eb72e3460e
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5 Commits

Author SHA1 Message Date
Joonas Rikkonen 6c0679c297 38f1ddb...178a853: v0.8.9.1, removed content folder 2019-03-18 20:39:27 +02:00
Joonas Rikkonen 5b019621b7 Fixed sea floor having a wrong collision category, causing artifacts to spawn below it. Closes #532 2018-07-27 11:14:09 +03:00
Joonas Rikkonen a61ac1716d Sending level seed & level gen errors to GameAnalytics 2018-07-20 14:17:59 +03:00
Joonas Rikkonen bcd9fd7e5f Cherry-picked de2136c (level physicsbody optimization) 2018-07-20 12:23:07 +03:00
Joonas Rikkonen 9c372137bd Added randomly generated ocean floors. Atm the bottom is too deep to reach in most levels and there's not much to explore down there, but the plan is to have some levels where the bottom or some of the bottom formations are reachable (because we need hydrothermal vents!).
Ice walls also use vertex colors now, could be used to add some cosmetic variety to the levels.
2017-08-15 19:20:21 +03:00
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