commit 7b471b565d49a165ef54357fe6d165bf5df6522b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 13:49:53 2019 +0200
Don't apply smoothing to client cursor positions server-side
commit f6a67ca31e98a353bde591789bb42a2f84d1bcc1
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 23 22:29:01 2019 +0200
Nuclear shells and nuclear depth charges are removed after they've exploded. Closes#1316
commit 2d7b7b9643d3640f784ba5ab8e84caf55abad6b9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 23 22:28:26 2019 +0200
Option to configure when afflictions become visible with the health scanner. Closes#1310
Fix DelayedEffect being unusable by monsters due to monsters calling Single Target Apply in their Attack, which DelayedEffect doesn't override, by making Apply (single target) call Apply (multiple targets) which THEN calls the protected Apply function.
Nerf Amanitin to require two injections to be lethal. First injection only stops oxygen from regenerating and slightly saps HP.
Add Cause of Death to Health HUD
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher