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2 Commits

Author SHA1 Message Date
Joonas Rikkonen 88abbe28e3 Fixed entity IDs getting messed up and causing desync because of purchased items in multiplayer campaign. The server created cargo items first and then mission-related entities, while the clients only spawned mission entities and relied on the server to spawn the cargo, which caused mission entities to have wrong IDs. Closes #484 2018-07-17 12:50:04 +03:00
juanjp600 f59db98188 Fixed case-sensitivity issues, part six quadrillion and one 2018-06-06 15:00:02 -03:00
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