Commit Graph

9 Commits

Author SHA1 Message Date
Joonas Rikkonen dd86b5745a - The server doesn't disable client-controlled AI characters that are far from all other players.
- Clients aren't allowed to flip swimming FishAnimControllers unless the server says so (occasionally caused creatures to flip around constantly because the clients ignore the 1-second "flipping cooldown").
- Moved Character.ReadStatus to the client project.
2017-09-21 17:44:52 +03:00
Joonas Rikkonen 9e3f4bfa5a Syncing crouching from server to clients, not just from clients to server 2017-07-28 19:01:47 +03:00
Joonas Rikkonen affb43e7a5 Workaround to null reference exceptions in Character.WriteStatus: it seems AnimController can be null when reading the message, which suggests that the character has been removed (e.g. turned to a husk, eaten by something). 2017-07-26 21:35:50 +03:00
Joonas Rikkonen 61b90464dd Playing whack-a-mole with the interaction logic again:
- Fixed server keeping clients focused on entities until they report focusing on something else. This allowed clients to interact with the entity they previously focused on, even if they weren't anywhere near anymore.
- Checking if clients are allowed to focus on an entity before letting them do so (!!!).
- Server doesn't highlight entities when a client focuses on them.
- Characters can interact with a wire if they've selected either of the items it's connected to.
2017-07-26 21:03:21 +03:00
Joonas Rikkonen 6faf658ae0 Fixed SetClientCharacter & Revive 2017-07-26 17:19:35 +03:00
Joonas Rikkonen 49003c465c Aiming syncing fix: aiming angle is calculated from the position of the shoulder towards the cursor (or a position within the collider that's roughly at the shoulder). 2017-07-18 18:33:30 +03:00
Joonas Rikkonen bf5a0746ad Merge branch 'master' of https://github.com/Faerdan/Barotrauma into Faerdan-master
Conflicts:
	Barotrauma/BarotraumaClient/Source/Map/MapEntity.cs
	Barotrauma/BarotraumaClient/Source/Screens/GameScreen.cs
	Barotrauma/BarotraumaShared/Source/Characters/Character.cs
	Barotrauma/BarotraumaShared/Source/Items/Item.cs
2017-07-05 19:32:34 +03:00
Joonas Rikkonen e15f5a881b Merge branch 'dedicated-server' (TODO: make sure I didn't break anything)
Conflicts:
	Barotrauma/Barotrauma.csproj
	Barotrauma/BarotraumaShared/Source/Characters/AI/AIController.cs
	Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs
	Barotrauma/BarotraumaShared/Source/Characters/AICharacter.cs
	Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs
	Barotrauma/BarotraumaShared/Source/Characters/Attack.cs
	Barotrauma/BarotraumaShared/Source/Characters/Character.cs
	Barotrauma/BarotraumaShared/Source/Characters/CharacterNetworking.cs
	Barotrauma/BarotraumaShared/Source/Characters/Limb.cs
	Barotrauma/BarotraumaShared/Source/Events/MonsterEvent.cs
	Barotrauma/BarotraumaShared/Source/Map/Explosion.cs
2017-06-30 21:02:52 +03:00
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00