Commit Graph

14 Commits

Author SHA1 Message Date
Regalis 6876bdc481 Crates, some new chemicals, statuseffects that are triggered on impact, explosions can trigger "OnFire" statuseffects, applying impulses to items (and not just characters) when the submarine hits something 2016-04-16 15:33:28 +03:00
Regalis c6df095a8b Narrow caves in levels, more background sprites 2016-04-10 10:57:38 +03:00
Regalis 75b8e44d3c Fixed wrappingwalls, fixed Level.GetCells returning the same cell multiple times, placing backgroundsprites based on level seed 2016-01-20 23:26:41 +02:00
Regalis 92d396e6b2 Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials 2015-12-28 13:21:24 +02:00
Regalis11 63dd5e1bf6 Added HhyperDescriptor, sorting backgroundsprites according to texture 2015-12-21 12:12:31 +02:00
Regalis af470eab2e more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed 2015-12-17 18:26:40 +02:00
Regalis 78bccca4af Moar progress, fixed shadow/los/submarine misalignment issues 2015-12-09 19:29:53 +02:00
Regalis 4d949e3be1 Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often) 2015-11-10 22:22:26 +02:00
Regalis 838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis 0a96254696 Tutorial fixes 2015-10-09 17:18:25 +03:00
Regalis 45178e745b misc optimization & refactoring 2015-09-29 18:03:38 +03:00
Regalis ea15397725 Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires 2015-09-08 21:55:27 +03:00
Regalis 04d55891f0 Particles using display coordinates, particle growtime, character death&stun animations 2015-09-05 12:13:44 +03:00
Regalis 2f08dcf3f9 Admin can play in multiplayer, backgroundsprites, fixrequirement bugfix, the condition of the reactor won't detoriate when it's running 2015-09-04 12:57:12 +03:00