Logo
Explore Help
Sign In
vlad.os/LuaCsForBarotraumaEP
0
0
Fork 0
You've already forked LuaCsForBarotraumaEP
Code Issues Packages Projects Releases Wiki Activity
2,792 Commits 5 Branches 2 Tags
5cf66d7343848d074fe1bfa3dd0fc46a59ea2c7e
Commit Graph

5 Commits

Author SHA1 Message Date
Joonas Rikkonen 6c0679c297 38f1ddb...178a853: v0.8.9.1, removed content folder 2019-03-18 20:39:27 +02:00
Joonas Rikkonen 5b019621b7 Fixed sea floor having a wrong collision category, causing artifacts to spawn below it. Closes #532 2018-07-27 11:14:09 +03:00
Joonas Rikkonen a61ac1716d Sending level seed & level gen errors to GameAnalytics 2018-07-20 14:17:59 +03:00
Joonas Rikkonen bcd9fd7e5f Cherry-picked de2136c (level physicsbody optimization) 2018-07-20 12:23:07 +03:00
Joonas Rikkonen 9c372137bd Added randomly generated ocean floors. Atm the bottom is too deep to reach in most levels and there's not much to explore down there, but the plan is to have some levels where the bottom or some of the bottom formations are reachable (because we need hydrothermal vents!).
Ice walls also use vertex colors now, could be used to add some cosmetic variety to the levels.
2017-08-15 19:20:21 +03:00
Powered by Gitea Version: 1.26.4 Page: 91ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API